Empfehlungen basierend auf "Fantastic Future"
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von HERBERT FRANK
Before The Matrix, before Star Wars, before Ender's Game and Neuromancer, there was Dune: winner of the prestigious Hugo and Nebula awards, and widely considered one of the greatest science fiction novels ever written.Melange, or 'spice', is the most valuable - and rarest - element in the universe; a drug that does everything from increasing a person's life-span to making intersteller travel possible. And it can only be found on a single planet: the inhospitable desert world Arrakis.Whoever controls Arrakis controls the spice. And whoever controls the spice controls the universe.When the Emperor transfers stewardship of Arrakis from the noble House Harkonnen to House Atreides, the Harkonnens fight back, murdering Duke Leto Atreides. Paul, his son, and Lady Jessica, his concubine, flee into the desert. On the point of death, they are rescued by a band for Fremen, the native people of Arrakis, who control Arrakis' second great resource: the giant worms that burrow beneath the burning desert sands.In order to avenge his father and retake Arrakis from the Harkonnens, Paul must earn the trust of the Fremen and lead a tiny army against the innumerable forces aligned against them.And his journey will change the universe.
von Becky Chambers
National Bestseller!A Hugo and Locus Award Nominee!“Extraordinary . . . A future sci-fi masterwork in a new and welcome tradition.” -- Joanne Harris, author if ChocolatA stand-alone science fiction novella from the award-winning, bestselling, critically-acclaimed author of the Wayfarers series.At the turn of the twenty-second century, scientists make a breakthrough in human spaceflight. Through a revolutionary method known as somaforming, astronauts can survive in hostile environments off Earth using synthetic biological supplementations. They can produce antifreeze in subzero temperatures, absorb radiation and convert it for food, and conveniently adjust to the pull of different gravitational forces. With the fragility of the body no longer a limiting factor, human beings are at last able to journey to neighboring exoplanets long known to harbor life.A team of these explorers, Ariadne O’Neill and her three crewmates, are hard at work in a planetary system fifteen light-years from Sol, on a mission to ecologically survey four habitable worlds. But as Ariadne shifts through both form and time, the culture back on Earth has also been transformed. Faced with the possibility of returning to a planet that has forgotten those who have left, Ariadne begins to chronicle the story of the wonders and dangers of her mission, in the hope that someone back home might still be listening.
von Neal Asher
Most of Neal Asher's stories are set in a galactic future-scape called 'The Polity', and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont. Through these stories, welcome to a universe of unbridled imagination, each one of them a delight in itself.Contents:Softly Spoke the Gabbleduck [Polity Universe] (2005) / novelette by Neal AsherPutrefactors [Polity Universe] (1999) / novelette by Neal AsherGarp and Geronamid [Polity Universe] (2005) / novelette by Neal Asher (variant of Garp & Geronamid)The Sea of Death [Polity Universe] (2001) / short story by Neal AsherAlien Archaeology [Polity Universe] (2007) / novella by Neal AsherAcephalous Dreams [Polity Universe] (2005) / novelette by Neal AsherSnow in the Desert [Polity Universe] (2002) / novelette by Neal AsherChoudapt [Polity Universe] (2000) / novelette by Neal AsherAdaptogenic [Polity Universe] (1994) / short story by Neal AsherThe Gabble [Polity Universe] (2006) / novelette by Neal Asher.
von M. R. Carey
From the author of the bestselling The Girl With All the Gifts comes the thrilling conclusion to the spectacular Pandominion duology, an exhilarating science fiction story perfect for fans of The Space Between Worlds, The Long Earth and Children of Time. Two mighty empires are at war - and both will lose, with thousands of planets falling to the extinction event called the Scour. At least that's what the artificial intelligence known as Rupshe believes. But somewhere in the multiverse there exists a force - the Mother Mass - that could end the war in an instant, and Rupshe has assembled a team to find it. Essien Nkanika, a soldier trying desperately to atone for past sins; the cat-woman Moon, a conscienceless killer; the digitally recorded mind of physicist Hadiz Tambuwal; Paz, an idealistic child and the renegade robot spy Dulcimer Coronal. Their mission will take them from the hellish prison world of Tsakom to the poisoned remains of a post-apocalyptic Earth, and finally bring them face to face with the Mother Mass itself. But can they persuade it to end eons of neutrality and help them? And is it too late to make a difference? Because the Pandominion's doomsday machines are about to be unleashed - and not even their builders know how to control them.
von Alastair Reynolds
Elysium Fire is a smoldering tale of murderers, secret cultists, tampered memories, and unthinkable power, of bottomless corruption and overpowering idealism from the king of modern space opera. Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants. And these "melters" leave no clues behind as to the cause of their deaths. . . As panic rises in the populace, a charismatic figure is sowing insurrection, convincing a small but growing number of habitats to break away from the Glitter Band and form their own independent colonies.
von Ian Douglas
New York Times bestselling military science fiction author Ian Douglas brings us the eighth—and penultimate—Star Carrier novel, Bright Light, combining the best action, adventure, and hard science into this universe-spanning series There’s no more time . . . There’s always more time . . . Trevor Gray has been stripped of his command of the starship America, and is unsure what to do with his life. Having dedicated so much of himself to the service, he knew following the super-AI Konstantin’s advice could have severe consequences. He just never thought he would be out of the fight. Because that’s what Earth is in: a fight against a sinister alien force that is so technologically advanced, there seems little hope. And that’s why he had disobeyed his orders in the first place: to figure out a way to stop them. But now he’s beached. Which is just what Konstantin wanted. For the super-AI has a plan: connect Gray with the Pan-Europeans, and set him on a course to the remote star Deneb. There, he is to make contact with a mysterious alien civilization using the new artificial intelligence Bright Light, and maybe—if they can make it in time—prevent humanity from being wiped from the universe.
von Ian Douglas
The last installment in the Star Carrier series, where first contact, space opera, and military adventure combine, from New York Times bestselling author Ian Douglas! Will this be the end? Or a new beginning... Having battled aliens to prove humanity's worth as a star-faring species, Admiral Trevor Gray has a new mission: follow the directives of the super-AI Konstantin and lead the star carrier America on a mission through time and space to determine if humanity can truly transcend into Singularity... and avoid the pitfalls that have plagued so many of the aliens Earth has encountered since it gained faster-than-light travel. But there are those out there who don't want an answer, who wish to maintain their own power with the status quo. Beyond the dangers of star travel, Gray must contend with politicians looking to end the influence of artificial intelligence on human decisions, a secret fleet out to destroy him, hostile aliens, and the vast, uncharted space full of clues but short on answers. A species must evolve to survive into the future. But that species must have a vision of the future. Gray hopes to find that vision for humanity...800,000 years in the past.
von Patrick Carman
In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth.When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose.Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.
von Philip Reeve
There was nothing, and then there was a train. A train with two passengers: a petty thief from a dead-end town, and an android girl who could be more human than the rest of us. Join Zen and Nova as they find out what really lies beyond the end of the universe . . .Take a ride in Philip Reeve's incredible imagination as he returns with this stellar follow-up to Railhead. Full of extraordinary beings and utterly real, complex characters, of thrills and thoughtful moments, this is a stunning step beyond the universe which will appeal to both sci-fi fans and foesalike.Philip Reeve's website: a href="http://www.philip-reeve.com/"http://www.philip-reeve.com//a
von K. B. Wagers
The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?