Empfehlungen basierend auf "Extinction"
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von S. Green
Book 3 in the «Half Life Trilogy». Nathan Byrn is running again. The Alliance of Free Witches has been all but destroyed. Scattered and demoralised, constantly pursued by the Council's Hunters, only a bold new strategy can save the rebels from total defeat... They need the missing half of Gabriel's amulet - an ancient artifact with the power to render its bearer invincible in battle. But the amulet's guardian - the reclusive and awesomely powerful witch Ledger - has her own agenda. To win her trust, Nathan must travel to America and persuade her to give him the amulet. Combined with his own Gifts, the amulet might just be enough to turn the tide for the Alliance and end the bloody civil war between Black and White witches once and for all....
von P. Djèlí Clark
Rising Science Fiction And Fantasy Star P. Djèlí Clark Brings An Alternate New Orleans Of Orisha, Airships, And Adventure To Life In His Immersive Debut Novella The Black God's Drums. Alex Award Winner! In An Alternate New Orleans Caught In The Tangle Of The American Civil War, The Wall-scaling Girl Named Creeper Yearns To Escape The Streets For The Air--in Particular, By Earning A Spot On-board The Airship Midnight Robber. Creeper Plans To Earn Captain Ann-marie’s Trust With Information She Discovers About A Haitian Scientist And A Mysterious Weapon He Calls The Black God’s Drums. But Creeper Also Has A Secret Herself: Oya, The African Orisha Of The Wind And Storms, Speaks Inside Her Head, And May Have Her Own Ulterior Motivations. Soon, Creeper, Oya, And The Crew Of The Midnight Robber Are Pulled Into A Perilous Mission Aimed To Stop The Black God’s Drums From Being Unleashed And Wiping Out The Entirety Of New Orleans. “a Sinewy Mosaic Of Haitian Sky Pirates, Wily Street Urchins, And Orisha Magic. Beguiling And Bombastic!”—new York Times Bestselling Author Scott Westerfeld At The Publisher's Request, This Title Is Being Sold Without Digital Rights Management Software (drm) Applied.
von Alexander Gordon Smith
Forever altered by his experience in Furnace Penetentiary, Alex has done the impossible and escaped. But the battle for freedom is only just beginning. Charged with his superhuman abilities, Alex must uncover the last of Furnace's secrets―the truth about the man who built the prison, the man known as Alfred Furnace. And to do that he must stop running and finally confront his greatest fears.
von Kevin Hearne
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
von Darren Shan
Darren Shan is going home--and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night.
von Paul Stewart
Reissued in a stunning new cover look, the third in the Twig sequence of the Edge Chronicles.'SANCTAPHRAX WILL BE DESTROYED BY THE ENERGY OF THE MOTHER STORM.'Far over the Edge, the Mother Storm is brewing -- a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax -- a magnificent city built on a floating rock and tethered to the land by a massive chain... Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who had dared to sail over the Edge -- but returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods -- and beyond.
von Dean Koontz
The Frankenstein story is updated to the 21st century by the great American storyteller Dean Koontz. Now someone new is playing god. They are stronger, heal better and think faster than any humans ever created - and they must be destroyed. But not even Victor Helios can stop the engineered killers he has set loose on a reign of terror through modern-day New Orleans. The mad genius had not imagined that his creations would develop minds - and purposes - of their own. And as Deucalion and Detectives O'Connor and Maddison race to uncover an age-old conspiracy, they will discover that Victor's new, improved models have infiltrated every level of New Orleans society ... and far beyond. Dean Koontz, the master storyteller, creates a bold new legend.
von Greg Weisman
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
von Max Brallier
The highly-anticipated eighth book in the #1 New York Times, Wall Street Journal, and USA Today bestselling series, with over 10 million copies in print!Picking up after Quint and Dirk's Hero Quest, the Last Kids are happily reunited—but quickly faced with a monstrous new mission. Inside an other-dimensional fortress, the evil Thrull, alongside a vile new villain, is carrying out a sinister plan. Jack, Quint, June and Dirk must make their own plans to infiltrate the stronghold before Thrull gets any closer to completing the mysterious Tower, a structure that could ultimately spell doom for this dimension.
von Karen Traviss
Continuing the saga of the bestselling game series! In the third of three official tie-in novels to the hugely successful videogame from Microsoft and Epic Games, Marcus Fenix and his Gears defend humanity’s final city from the Locust horde.With the Locust Horde apparently destroyed, Jacinto’s survivors have begun to rebuild human society on the Locust stronghold. Raiding pirate gangs take a toll—but it’s nothing that Marcus Fenix and the Gears can’t handle. Then the nightmare they thought they’d left behind begins to stalk them again. Something far worse, something even the Locust dreaded, has emerged to spread across the planet, and not even this remote island haven is beyond its reach. Gears and Stranded must fight side by side to survive their deadliest enemy yet, falling back on the savage tactics of another bloody siege—Anvil Gate.