Empfehlungen basierend auf "Escape from Sentai Mountain"

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von James S. A. Corey

From the New York Times bestselling author of the Expanse comes a spectacular new space opera that sees humanity fighting for its survival in a war as old as the universe itself.★ “Masterful . . . . This is space opera at its best.” – Publishers Weekly (starred review)"The start of something truly epic." ― Fonda Lee, author of Jade City How humanity came to the planet called Anjiin is lost in the fog of history, but that history is about to end.The Carryx – part empire, part hive – have waged wars of conquest for centuries, destroying or enslaving species across the galaxy. Now, they are facing a great and deathless enemy. The key to their survival may rest with the humans of Anjiin.Caught up in academic intrigue and affairs of the heart, Dafyd Alkhor is pleased just to be an assistant to a brilliant scientist and his celebrated research team. Then the Carryx ships descend, decimating the human population and taking the best and brightest of Anjiin society away to serve on the Carryx homeworld, and Dafyd is swept along with them.They are dropped in the middle of a struggle they barely understand, set in a competition against the other captive species with extinction as the price of failure. Only Dafyd and a handful of his companions see past the Darwinian contest to the deeper game that they must play to survive: learning to understand – and manipulate – the Carryx themselves.With a noble but suicidal human rebellion on one hand and strange and murderous enemies on the other, the team pays a terrible price to become the trusted servants of their new rulers.Dafyd Alkhor is a simple man swept up in events that are beyond his control and more vast than his imagination. He will become the champion of humanity and its betrayer, the most hated man in history and the guardian of his people.This is where his story begins."Corey is always one of the most engaging voices in the genre." ― Adrian Tchaikovsky, author of Children of Time"A bang up read. I want more." ― Paolo Bacigalupi, author of The Water Knife"A powerful, provocative masterpiece that I will be thinking about for a very long time." ― Ryka Aoki, author of Light from Uncommon Stars

von Ernest Cline

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment WeeklyA world at stake. A quest for the ultimate prize. Are you ready?In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club“Delightful . . . the grown-up’s Harry Potter.”—HuffPost“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

von Chelsey Furedi

For fans of Kiss Number 8 and On a Sunbeam, this debut graphic novel is a fast-paced time travel adventure with a hint of romance that has garnered 1.5 million views as a Tapas webcomic.Ren Mittal's last memory in the year 1996 is getting on a bus to visit his mystery pen pal Georgia. When he wakes up in 2122, he thinks he might be hallucinating…he’s not!Tech conglomerate Chronotech sponsors a time-travel program to help students in 2122 learn what history was really like…from real-life subjects who’ve been transported into the future…and Ren is one of them.In 2122, Ren’s life in the 1990s is practically ancient history—and Ren’s not sure how to feel about that. On top of it all, he learns that his memory will be wiped of all things 2122 before he’s sent back to the '90s. Adding to Ren’s complicated feels, he's forming a crush on his student guide, Mars.And when he crosses paths with the absolute last person he expected to see in the future, he has a bigger problem on his hands: What if Chronotech isn't the benevolent organization they claim to be, and he and his fellow subjects are in great danger?

von Peter F. Hamilton

Reviewers exhaust superlatives when it comes to the science fiction of Peter F. Hamilton. His complex and engaging novels, which span thousands of years–and light-years–are as intellectually stimulating as they are emotionally fulfilling. Now, with The Dreaming Void, the eagerly awaited first volume in a new trilogy set in the same far-future as his acclaimed Commonwealth saga, Hamilton has created his most ambitious and gripping space epic yet.The year is 3589, fifteen hundred years after Commonwealth forces barely staved off human extinction in a war against the alien Prime. Now an even greater danger has surfaced: a threat to the existence of the universe itself.At the very heart of the galaxy is the Void, a self-contained microuniverse that cannot be breached, cannot be destroyed, and cannot be stopped as it steadily expands in all directions, consuming everything in its path: planets, stars, civilizations. The Void has existed for untold millions of years. Even the oldest and most technologically advanced of the galaxy’s sentient races, the Raiel, do not know its origin, its makers, or its purpose.But then Inigo, an astrophysicist studying the Void, begins dreaming of human beings who live within it. Inigo’s dreams reveal a world in which thoughts become actions and dreams become reality. Inside the Void, Inigo sees paradise. Thanks to the gaiafield, a neural entanglement wired into most humans, Inigo’s dreams are shared by hundreds of millions–and a religion, the Living Dream, is born, with Inigo as its prophet. But then he vanishes.Suddenly there is a new wave of dreams. Dreams broadcast by an unknown Second Dreamer serve as the inspiration for a massive Pilgrimage into the Void. But there is a chance that by attempting to enter the Void, the pilgrims will trigger a catastrophic expansion, an accelerated devourment phase that will swallow up thousands of worlds.And thus begins a desperate race to find Inigo and the mysterious Second Dreamer. Some seek to prevent the Pilgrimage; others to speed its progress–while within the Void, a supreme entity has turned its gaze, for the first time, outward. . . .

von Neal Asher

Earth’s Zero Asset citizens no longer face extermination from orbit. Thanks to Alan Saul, the Committee’s network of control is a smoking ruin and its robotic enforcers lie dormant. But power abhors a vacuum and, scrambling from the wreckage, comes the ruthless Serene Galahad. She must act while the last vestiges of Committee infrastructure remain intact – and she has the means to ensure command is hers. On Mars, Var Delex fights for the survival of Antares Base, while the Argus Space Station hurls towards the red planet. And she knows whomever, or whatever, trashed Earth is still aboard. Var must save the base, while also dealing with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin. Earth’s Zero Asset citizens no longer face extermination. Thanks to Alan Saul, the Committee’s despotic network is in ruins and its robotic enforcers lie dormant. But the ruthless Serene Galahad sees an opportunity to grab power. On Mars, Var Delex fights for Antares Base’s survival, while the Argus Space Station hurtles towards the red planet. And Var knows whomever, or whatever, trashed Earth is still aboard. She must not only save the base, but deal with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin.

von Orson Scott Card

When a U.S. nuclear submarine spins out of control deep in the Caribbean Sea, special crew dives down to investigate and becomes trapped in an underwater trench.

von Wendy Mass

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers have made it to the last planet. If they complete this mission, they can finally go home. But they've been in space a long time, and it's starting to take its toll. When one of the crew falls deathly ill, the race back to Earth becomes even more urgent. They just have to combat fire-breathing dragons and an evil alien clone out to sabotage their every move. No big deal. At least the Voyagers have almost every element they need. Only one more to go--six elements to make the Source and save the world. So why is there a space in the Element Fuser for a seventh? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

von Dale Brown, Jim DeFelice

A volatile U.S. ally has fallen prey to the terrorist beast. India is the target of radical Islamic jihadists, and the world watches breathlessly as tensions escalate between the uneasy giant and its longtime nemesis Pakistan—with China waiting in the wings, eager to flex its military might. A nuclear showdown seems inevitable, unless the masterminds at Dreamland can get to the mysterious source of the terror and end it, swiftly and permanently. Every technological wonder the military possesses must be employed to avert an all-out Apocalypse—from an awesome new hybrid Navy destroyer to robot Flighthawks. But the fate of the region and the world will depend on the newest brainchild of the Dreamland team: an unproven instrument of ultimate power code-named End Game.

von Ian Douglas

The greatest threat to humanities survival is about to emerge from the depths of space. This bundle includes the first three books in New York Times bestselling author Ian Douglas’ Star Carrier series. There is a milestone in the evolution of every sentient race, a Tech Singularity Event, when the species achieves transcendence through its technological advances. Now the creatures known as humans are near this momentous turning point. But an armed threat is approaching from deepest space, determined to prevent humankind from crossing over that boundary—by total annihilation if necessary. To the Sh'daar, the driving technologies of transcendent change are anathema and must be obliterated from the universe—along with those who would employ them. As their great warships destroy everything in their path en route to the Sol system, the human Confederation government falls into dangerous disarray. There is but one hope, and it rests with a rogue Navy Admiral, commander of the kilometer-long star carrier America, as he leads his courageous fighters deep into enemy space towards humankind's greatest conflict—and quite possibly its last. Includes: Earth Strike, Centre of Gravity and Singularity.

von James White

Four stories describe the efforts of the doctors in a futuristic hospital to treat strange creatures from outer space