Empfehlungen basierend auf "Dungeon Crawl Classics 33"

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von Michael R Fletcher

Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?

von Ian Livingstone

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance.Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter?Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.

von Matthew J. Kirby

Fix the past. Save the future.Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert... and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction.

von Josiah Bancroft

The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel

von Adam Blade

New beasts. Old magic. In the caves of Avantia lurks Arachnid the Spider King. Massive and terrifying, Arachnid preys on the local townspeople and guards a piece of the magical golden armor. Can Tom defeat the Beast and save the kingdom from destruction?

von James Frey

The Fugitive Archives comes to an explosive finale in this ninth digital original novella in the Endgame world, which follows a forbidden love that threatens Endgame in post-World War II Germany. Humanity rests on the shoulders of twelve Players. But when the lives of a Cahokian Player and a Minoan Player intertwine over the search for an ancient weapon in post-World War II Berlin, the last thing they expect is to let their guard down and fall in love. Now Boone and Ariadne must journey deep into the ancient buried cities of Cappadocia, to find the remaining pieces of the weapon—before it's too late. But this is Endgame. And only one can win. This heart-stopping novella arc takes place prior to the events in the New York Times bestseller Endgame: The Calling.

von Dale Brown, Jim DeFelice

The beast isalive and prowling the high seas. As extremist Islamic pirates, armed and supported by a powerful Saudi terrorist, prey on civilian vessels in the Gulf of Aden, America aggressively answers with serious muscle -- a next-generation littoral warship with a full range of automated weapons systems that the enemy has dubbed "Satan's Tail." However, unforeseen technological problems combined with the suicidal tendencies of a fanatical foe mean support is needed from above -- and a pair of Dreamland's awesome Megafortresses and their Flighthawk escorts are dispatched to the war zone.But bitter professional rivalries threaten to damage, perhaps even destroy,the mission, as a vengeful opponent takes advantage of the disruption -- to strengthen his outlaw navy and set its sights horrifically high -- raising the stakes in a battle the U.S. and the world simply cannot afford to lose.

von Eliot Schrefer

A heart-pounding new adventure from the New York Times bestselling series. In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world. Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.

von Jeanne Cavelos

The explosive space epic continues, as the techno-mages come face-to-face with the devastating evil of the Shadows . . . War against the Shadows is inevitable, and the ruling Circle has ordered the techno-mages into hiding. Many are unhappy with this decision--none more so than Galen, the only mage who has faced the Shadows and lived. But the Shadows aren't Galen's only enemy--he is driven to hunt and kill Elizar, the traitor who murdered the beautiful mage Isabelle while Galen stood by helplessly, his hands tied by the Circle's sacred code he had sworn to follow. Now a new mission awaits as the Circle contrives a plan that may enable the five hundred mages to escape without leaving a trace. Dispatched to the Shadow's ancient capitol to uncover the enemy's plans, Galen will find everything he so desperately seeks--including a shocking legacy that threatens to consume his very soul. Babylon 5 created by J. Michael Straczynski

von David Walliams

Fly into a fiery and fantastical future with No. 1 bestselling author David Walliams, in an epic adventure of myth and legend, good and evil, and one small boy who must save the world... Illustrated by the artistic genius Tony Ross! It is 2120 and London is in ruins. The young Prince Alfred has never known a life outside Buckingham Palace – but when strange goings-on breach its walls and stalk the corridors in the dead of night, he is thrust into a world of mystery, adventure and monsters. And when his mother, the Queen, is dragged away to the Tower of London, Alfred must screw up his courage and battle to save her, himself... and the entire city. In a future of myths and legends, join the bestselling David Walliams and venture forth into his most enthralling tale yet!