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von Mel Odom
Mankind is a race of survivors. Men and women hide in the shadows of their former world, struggling to survive, yearning to strike back at their conquerors. They are banding together, and they are learning. Learning how to kill demons, and close the Hellgate.
von Brandon Sanderson
The #1 New York Times bestseller and sequel to Steelheart from Brandon Sanderson, the author of Oathbringer, coauthor of Robert Jordan’s The Wheel of Time series, and creator of the internationally bestselling Mistborn trilogy, presents the second book in the Reckoners series: Firefight. And don’t miss Calamity, the exciting conclusion to the Reckoners series!Newcago is free.They told David it was impossible, that even the Reckoners had never killed a High Epic. Yet Steelheart--invincible, immortal, unconquerable--is dead. And he died by David's hand.Eliminating Steelheart was supposed to make life simpler. Instead, it only made David realize he has questions. Big ones. And no one in Newcago can give him answers.Babylon Restored, the city formerly known as the borough of Manhattan, has possibilities, though. Ruled by the mysterious High Epic Regalia, Babylon Restored is flooded and miserable, but David is sure it's the path that will lead him to what he needs to find. Entering a city oppressed by a High Epic despot is risky, but David's willing to take the gamble. Because killing Steelheart left a hole in David's heart. A hole where his thirst for vengeance once lived. Somehow, he filled that hole with another Epic--Firefight. And now he will go on a quest darker and even more dangerous than the fight against Steelheart to find her, and to get his answers.Praise for the Reckoners Series:#1 New York Times Bestselling Series“Another win for Sanderson . . . he’s simply a brilliant writer. Period.” —Patrick Rothfuss, author of the New York Times and USA Today bestseller The Name of the Wind“Action-packed.” —EW.com“Compelling. . . . Sanderson uses plot twists that he teases enough for readers to pick up on to distract from the more dramatic reveals he has in store.” —The A.V. Club
von Terry Pratchett
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When the mortals come up with the perfect strategy for destroying the immortals, all that stands between the immortals and a certain doom is the last surviving truthspeaker.
von James Rollins
In Washington, D.C., a homeless man takes an assassin's bullet and dies in Commander Gray Pierce's arms. A bloody coin clutched in the dead man's hand--an ancient relic that can be traced back to the Greek Oracle of Delphi--is the key to a conspiracy that dates back to the Cold War and threatens the very foundation of humanity. For what if it were possible to bioengineer the next great prophet--a new Buddha, Muhammad, or even Jesus? Would this Second Coming be a boon . . . or would it initiate a chain reaction that would result in the extinction of humankind? Vital seconds are ticking rapidly away as Pierce races across the globe in search of answers, one step ahead of ruthless killers determined to reclaim the priceless artifact. Suddenly the future of all things is balanced on the brink between heaven and hell--and salvation or destruction rests in the hands of remarkable children.
von Henry H. Neff
Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.
von William Sarabande
Dark forces are at work within the realms of earth and sky, and a savage new dance of life and death is about to begin....the internationally acclaimed saga of the First Americans continues in this long-awaited novel from bestseller William Sarabande.As the Ice Age draws to a close, the men and women living on the northeast coast of the North American continent struggle to adapt to their rapidly changing environment. Ancient cultures clash as warriors battle for vital hunting territories. When a mammoth is seen in a forest, the shaman, who is also brother to the headman, conjures wondrous and terrifying visions for his imperiled band as he goads them to hunt a beast that may be the last of its kind. Although an ancient legend promises death for the People on the day that the last mammoth dies, the shaman counters with a legendary promise of his own--that those who dare hunt, kill, and consume the flesh of the mammoth will be made invincible in battle. The hunt is successful but the headman is killed--and the shaman comes to power and takes possession of his brother's woman and daughter. Although he has no suspicion of his uncle's treachery, the eldest son of the former headman must live with the fear of the charging mammoth that caused him to feign injury rather than risk his own life to save his father's. Now, as the last mammoth walks the land, a young warrior who has lost nearly everything to his enemies must learn new ways, or die in a world where men, women, and even children dare not be less than heroes.
von R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
von Ian Irvine
The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser
von Matthew Woodring Stover
In Heroes Die and Blade of Tyshalle, Matthew Stover created a new kind of fantasy novel, and a new kind of hero to go with it: Caine, a street thug turned superstar, battling in a future where reality shows take place in another dimension, on a world where magic exists and gods are up close and personal. In that beautiful, savage land, Caine is an assassin without peer, a living legend born from one of the highest-rated reality shows ever made. That season, Caine almost single-handedly defeated–and all but exterminated–the fiercest of all tribes: the Black Knives. But the shocking truth of what really took place during that blood-drenched adventure has never been revealed . . . until now. Thirty years later, Caine returns to the scene of his greatest triumph–some would say greatest crime–at the request of his adopted brother Orbek, the last of the true Black Knives. But where Caine goes, danger follows, and he soon finds himself back in familiar territory: fighting for his life against impossible odds, with the fate of two worlds hanging in the balance. Just the way Caine likes it.
von Sarwat Chadda
Ash Mistry is in a world of pain. A parallel world in fact, where another version of him seems to be living his life, and the evil Lord Savage - now all-powerful and adored by the nation - is about to carry out a terrible plan. Worse still, Ash's superpowers, invested in him by the Death Goddess Kali, seem no longer to be working. Without Kali, can Ash defeat Savage and save the world?