Empfehlungen basierend auf "Dark Moon"
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von Chakraborty, S. A.
The Final Chapter In The Bestselling, Critically Acclaimed Daevabad Trilogy, In Which A Con-woman And An Idealistic Djinn Prince Join Forces To Save A Magical Kingdom From A Devastating Civil War. Daevabad Has Fallen. After A Brutal Conquest Stripped The City Of Its Magic, Nahid Leader Banu Manizheh And Her Resurrected Commander, Dara, Must Try To Repair Their Fraying Alliance And Stabilize A Fractious, Warring People. But The Bloodletting And Loss Of His Beloved Nahri Have Unleashed The Worst Demons Of Dara's Dark Past. To Vanquish Them, He Must Face Some Ugly Truths About His History And Put Himself At The Mercy Of Those He Once Considered Enemies. Having Narrowly Escaped Their Murderous Families And Daevabad's Deadly Politics, Nahri And Ali, Now Safe In Cairo, Face Difficult Choices Of Their Own. While Nahri Finds Peace In The Old Rhythms And Familiar Comforts Of Her Human Home, She Is Haunted By The Knowledge That The Loved Ones She Left Behind And The People Who Considered Her A Savior Are At The Mercy Of A New Tyrant. Ali, Too, Cannot Help But Look Back, And Is Determined To Return To Rescue His City And The Family That Remains. Seeking Support In His Mother's Homeland, He Discovers That His Connection To The Marid Goes Far Deeper Than Expected And Threatens Not Only His Relationship With Nahri, But His Very Faith. As Peace Grows More Elusive And Old Players Return, Nahri, Ali, And Dara Come To Understand That In Order To Remake The World, They May Need To Fight Those They Once Loved...and Take A Stand For Those They Once Hurt.
von Abraham Lissauer
From NYT bestselling author Brent Weeks comes the first novel in his breakout fantasy trilogy in which a young boy trains under the city's most legendary and feared assassin, Durzo Blint.For Durzo Blint, assassination is an art -- and he is the city's most accomplished artist.For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly -- and to take risks. Risks like apprenticing himself to Durzo Blint.But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics -- and cultivate a flair for death.
von George R R Martin
A century before A GAME OF THRONES, two unlikely heroes wandered Westeros… A KNIGHT OF THE SEVEN KINGDOMS compiles the first three official prequel novellas to George R.R. Martin’s ongoing masterwork, A SONG OF ICE AND FIRE. Almost a century before A Game of Thrones, two unlikely heroes wandered Westeros… In an age when the Targaryen line still holds the Iron Throne, and recollections of the last dragon have not yet passed from living memory, a naïve but courageous hedge knight, Ser Duncan the Tall, towers above his rivals – in stature if not experience. Tagging along with him is his diminutive squire, a boy called Egg, whose true identity must be kept hidden: for in reality he is Aegon Targaryen, and one day he will be king. Improbable heroes though they be, great destinies lie ahead for Dunk and Egg; as do powerful foes, royal intrigue, and outrageous exploits.
von RJ Barker
A cynical assassin struggles to keep his magic a secret as he navigates a world torn apart by a war in this thrilling sequel to RJ Barker's fantasy debut, Age of Assassins In a desperate bid to escape the bounty on his head, assassin Girton Club-Foot has returned to Maniyadoc, but the kingdom he knew no longer exists. Three kings battle for supremacy in a land ravaged by war-and one of them is his old friend Rufra. With threats inside and outside the war encampment, Girton races to find the traitor behind an assassination plot. But his magic can no longer be contained and Girton may not be able to save even himself. It's assassin versus assassin for the life of a king... Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
von John Gwynne
1st UK ed #408/500. DJ is fine in Mylar. UNREAD
von Raymond E. Feist
The master fantasist’s thrilling conclusion to The Darkwar Saga To save the future of both empires, the powerful sorcerer Pug and the Conclave of Shadows have journeyed into the darkest of terrain: the Dasati home world. There, traveling undercover among the bloodthirsty and ruthless Dasati, they have encountered Bek, a disturbing young stranger whose secrets may prove more important than Pug knows. And back in the realm of Midkemia, as the young warriors Tad, Zane, and their friends protect the Kingdom from raiders, Miranda finds herself a prisoner of the Dasati, and, even more ominously, of Pug’s nemesis, the evil sorcerer Leso Varen. And Pug finds himself allied with a friend thought long dead, a friend whose remarkable powers will be sorely needed in the battle to come . . . a battle that will bring them all together in one great struggle for the future and very soul of Midkemia.
von Richard Swan
Critically acclaimed author Richard Swan returns to the world of his beloved Empire of the Wolf trilogy in this epic, bloodthirsty new fantasy series set in an empire undergoing an industrial revolution, where sorcery and arcane practices are outlawed – and where an ancient prophecy threatens the coming end of days. Perfect for fans of John Gwynne and Andrzej Sapkowski.Blood once turned the wheels of empire. Now it is money.A new age of exploration and innovation has dawned, and the Empire of the Wolf stands to take its place as the foremost power in the known world. Glory and riches await.But dark days are coming. A mysterious plague has broken out in the pagan kingdoms to the north, while in the south, the Empire’s proxy war in the lands of the wolfmen is weeks away from total collapse.Worse still is the message brought to the Empress by two heretic monks, who claim to have lost contact with the spirits of the afterlife. The monks believe this is the start of an ancient prophecy heralding the end of days—the Great Silence.It falls to Renata Rainer, a low-ranking ambassador to an enigmatic and vicious race of mermen, to seek answers from those who still practice the arcane arts. But with the road south beset by war and the Empire on the brink of supernatural catastrophe, soon there may not be a world left to save...
von Robert Lyndon
The Year Is 1072. The Normans Have Captured England. The Turks Have Captured A Norman Knight. And In Order To Free Him, A Soldier Named Vallon Must Capture Four Rare Hawks. On A Heart-stopping Journey To The Far Ends Of The Earth, Braving Arctic Seas, Viking Warlords, And The Blood-drenched Battlefields, Vallon And His Comrades Must Track Down Their Quarry One By One In A Relentless Race Against Time. The Scale Is Huge. The Journey Is Incredible. The History Is Real. This Is Hawk Quest.
von Chris Bradford
June 1613. Japan is threatened with war and Jack is facing his greatest battle yet. Samurai are taking sides and, as the blood begins to flow, Jack's warrior training is put to the ultimate test. His survival - and that of his friends - depends upon him mastering the Two Heavens, the secret sword technique of the legendary samurai Masamoto Takeshi. But first Jack must recover his father's prize possession from the deadly ninja Dragon Eye. Can Jack defeat his ruthless enemy? Or will the ninja complete his mission to kill the young samurai . . .
von RAYMOND E. FEIST AND
From the imagination of two of fantasy’s greatest names comes a magnificent epic of heroic and dynastic struggle.At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift.Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.