Empfehlungen basierend auf "Danger Girl: Renegade"

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von Derek Landy

It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!

von Kim Harrison

After a solar eclipse opens a way between our world and a paranormal realm, and the dark side of first contact emerges, one woman’s loyalties will be tested in this gripping serialized adventure from the #1 New York Times bestselling author of the Hollows series. Dr. Renee Caisson never expected that her scientific expertise would lead to a role playing interpreter between humans and the demonic-looking Neighbors. When the door between their worlds opened, she was drafted by the government to study the otherworldly beings and was able to prove her theory: the Neighbors had been to Earth before—and now they simply wanted to save their dying planet. At least, that’s the story, and everyone—both human and Neighbor—is sticking to it. The Neighbor in charge of the new portal’s operation, Noel, isn’t that sure anymore. Having succeeded in finding a new planet to inhabit, the leaders of her world have made the dark truth of their existence clear to her: the Neighbors forcibly tried to make a foothold on Earth in the past—and they can’t afford to fail again. But the Neighbors’ ability to magically teleport from place to place has convinced Major Jackson that the only way to keep control of the situation is to embrace it and tell the world of the Neighbors’ existence. Unfortunately, not everyone agrees.

von D. J. MacHale

Bobby Pendragon, now fifteen, is a loyal friend, sports star, devoted pet owner, and traveler. Along with his uncle Press, Bobby has visited the alternate dimension of Denduron and the watery world of Cloral. Now he flumes to a territory that is rather familiar, First Earth, and then to the seemingly perfect world of Veelox, where reality is more virtual than real.

von Henry H. Neff

The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!

von James Frey

This second thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 2: Descendant follows Baitsakhan, Maccabee, Shari, and Aisling, as they prepare for the apocalyptic game they may or may not be chosen to take part in. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.

von Chris Archer

When George and his friends find an ancient map hidden in his house, they think they're in for a modern-day treasure hunt -- but they soon discover that there's more at stake than buried riches. Now that George and his friends have explored the mysterious tunnels beneath his house and discovered the journal of the pirate Captain Kidd, they begin to believe there really is a treasure. But the only truly real thing is the danger. There is still a lot they don't know. They know there are 4 maps, but they don't know what they lead to. They know there are weird guys hanging out in the tunnels. And it looks like someone's been digging, but why? They know the tunnels are lined with booby traps. But who set them? They know the truth is hidden down there. But is it worth it?

von Tim Bowler

I've come back for Jaz. She's all I want. I don't give two bells what happens to me long as she gets away safe. But I'll tell you something, Bigeyes. If she's dead, there's something else I'll have. My revenge.From the Carnegie Medal-winning author of River Boy, Starseeker and Bloodchild comes the fifth title in this startlingly compelling series. Contemporary, pacy, and utterly gripping, Blade takes you on a roller-coaster ride through the secret, dangerous life of its unforgettable narrator.This thrilling series for teenagers combines an enormously likable and engaging central character with the harsh realities of street life and the youth gang culture that is so prevalent in today's news. The mysteries and cliffhanger endings of these short, accessible books will have the power to tempt all readers as they gradually become absorbed into Blade's dangerous world.

von Dale Brown, Jim DeFelice

The beast isalive and prowling the high seas. As extremist Islamic pirates, armed and supported by a powerful Saudi terrorist, prey on civilian vessels in the Gulf of Aden, America aggressively answers with serious muscle -- a next-generation littoral warship with a full range of automated weapons systems that the enemy has dubbed "Satan's Tail." However, unforeseen technological problems combined with the suicidal tendencies of a fanatical foe mean support is needed from above -- and a pair of Dreamland's awesome Megafortresses and their Flighthawk escorts are dispatched to the war zone.But bitter professional rivalries threaten to damage, perhaps even destroy,the mission, as a vengeful opponent takes advantage of the disruption -- to strengthen his outlaw navy and set its sights horrifically high -- raising the stakes in a battle the U.S. and the world simply cannot afford to lose.

von Dale Brown, Jim DeFelice

In a volatile world, America’s worst nightmares can become real—anywhere, anytime, and with no warning. But there is one potent defense: a top-secret military facility in the Nevada desert where the high-tech future of warfare is being conceived and constructed. Masters of astonishing military technology that enables them to deploy almost instantaneously to any part of the Earth, the Dreamland team must now stop a dangerous revolution in the making in Eastern Europe—where a mysterious group of insurgents has blown up an essential pipeline, thereby disrupting Europe’s gas supply. With NATO and the EU paralyzed by the crisis, it falls to Dreamland’s best and brightest to keep the world from the brink of another Cold War. But the secret hand of an old enemy is pulling the strings from the shadows, hoping to reap the rewards of chaos. And the devastating results could erupt with intense, white-hot fury.

von Joel Rosenberg

When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .