Empfehlungen basierend auf "Daemonifuge II: The Lord of Damnation (The Lord of Damnation, Book 2)"
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von Dungeons & Dragons
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:• Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more• Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory• A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directionsAmid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.Beauty and guile are in the eyes of the beholder!
von Wizards RPG Team
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game.This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
von Terry Pratchett
The fourth Discworld novel.Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome.For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice he'll have free board, use of the company horse and being dead isn't compulsory. It's the dream job until he discovers that it can be a killer on his love life.
von Eric Nylund
Continuing the saga of the award-winning Xbox™ game!The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.But just how many Spartans are left?While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the UNSC vital time. They're going to need hundreds of willing soldiers, though . . . and one more Spartan to get the job done.The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant race to claim it to change the course of the Human-Covenant War.But this reawakened and ancient force may have plans of its own . . .This novel is based on a mature-rated game.Microsoft, the Microsoft Game Studios Logo, Bungie, the Bungie Logo, Halo, the Halo logo, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from owner.
von C. L. Werner
In the shadowy backstreets of the Old World, vicious bounty hunters ply their lethal trade--catching fugitives for a purse of gold. Brunner is one such ruthless man...but also keeps the closely guarded secret of a former life of luxury and nobility that turned to betrayal and bloodshed. With dark thoughts of vengeance burning away inside him, Brunner must battle to foil the plans of his latest quarry before his nemesis, Krogh, carries out a deadly retribution.
von Wayne Smith
"Harrowing." Kirkus ReviewsThor is a German shepherd belonging to a typical suburban family, wise, trustworthy, and tirelessly devoted to his human "pack." Then Uncle Ted comes to live with Thor's owners. And the terror begins. For Ted is no longer fully human, and only Thor can detect the Bad Thing lurking within Uncle Ted. Only Thor can sense the horror he is helpless to communicate. And only Thor can defeat that horror.
von Mike Mearls, Jeremy Crawford, James Wyatt, Robert J. Schwalb, Bruce R. Cordell
The Player's Handbook® contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from the D & D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
von Steven Erikson
All ten volumes of New York Times bestselling author Steven Erikson’s epic fantasy series featuring vast legions of gods, mages, humans, and dragons battling for destiny of the Malazan Empire are collected together in one e-Book bundle. In this epic fantasy series, Erikson draws on his twenty years of experience as an anthropologist and archaeologist, as well as his expert storytelling skills. The Complete Malazan Book of the Fallen includes:Gardens of the MoonDeadhouse GatesMemories of IceHouse of ChainsMidnight TidesThe BonehuntersReaper's GaleToll the HoundsDust of DreamsThe Crippled GodAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
von Sterling Hershey, Brian R. James, Matt James, Steve Townshend
The Nentir Vale -- a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps -- is the perfect base for any Dungeons & Dragons® campaign. Many heroes begin their adventuring careers here, and some also meet untimely ends.Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons® Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.Contents: 128 page book of ready-to-play monsters and villains8 die-cut sheets of card stock monster and villain tokens1 double-sided battle map (featuring 4 different encounter locations)
von Wizards RPG Team
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.