Empfehlungen basierend auf "Claymore, Vol. 7"

Based on your reading history, we think you will also enjoy the following books.

von Reki Kawahara

Linked up and logged into the deadly VMMORPG "Sword Art Online" in both the real and virtual worlds, Kirito is stuck in a hell of one man's making, and like everyone else, unable to escape until the game is beaten. But while some players are crippled by fear and others throw themselves into completing the game, still others relax into everyday life in the face of their cruel predicament and live to the best of their ability...laughing, crying, but always enjoying the game. Among them are four women who make a mark upon the solo adventurer that Kirito has become: Silica, the beast-tamer; Lisbeth, the blacksmith; Yui, the mysterious orphan; and the tragic Sachi, never to be forgotten by the black swordsman...

von Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?

von Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!

von Hiroyuki Takei

Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize¿

von Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.A village is gripped by fear and paranoia when a Yoma claims six lives. The Claymore who is sent to slay the creature isn't what the villagers expect at all. In fact, she seems more monster than human.

von Reki Kawahara

Linked Up And Logged Into The Deadly Vmmorpg Sword Art Online In Both The Real And Virtual Worlds, Kirito Is Stuck In A Hell Of One Man's Making, And Like Everyone Else, Unable To Escape Until The Game Is Beaten. But While Some Players Are Crippled By Fear And Others Throw Themselves Into Completing The Game, Still Others Relax Into Everyday Life In The Face Of Their Cruel Predicament And Live To The Best Of Their Ability...laughing, Crying, But Always Enjoying The Game. Among Them Are Four Women Who Make A Mark Upon The Solo Adventurer That Kirito Has Become: Silica, The Beast-tamer; Lisbeth, The Blacksmith; Yui, The Mysterious Orphan; And The Tragic Sachi, Never To Be Forgotten By The Black Swordsman...

von Tappei Nagatsuki

Subaru has really made a mess of things this time. After getting into a fight with the girl of his dreams, Subaru is stuck in the Karsten estate with Rem while Emilia heads home without him. Consumed by a sense of powerlessness, he spends his time desperately training--all the while wondering, "What's the point?" Is there any reason for him to struggle at all? But while he grapples with his inner demons, the Witch Cult may no longer be content to sit back...

von Fujino Omori

In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!

von Takehiko Inoue

Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge.EnlightenmentMusashi sets out for Nara intent on challenging the warrior monks of legendary Hozoin Temple. But Musashi's growing feelings for his childhood friend Otsu; may prove to be a fatal distraction in his match against Inshun, the austere master of Hozoin's deadly spear technique!

von Hiroyuki Takei

Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Epilogue:We continue to look back to the past, when Yoh and Anna were bound together and Matamune sacrificed himself to save them. But in the present, Yoh seems to have sacrificed his chance to become Shaman King, and Ren still lies unconscious. Will Lady Jeanne keep her end of the bargain and save Ren's life?Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…