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von Becky Chambers

National Bestseller!A Hugo and Locus Award Nominee!“Extraordinary . . . A future sci-fi masterwork in a new and welcome tradition.” -- Joanne Harris, author if ChocolatA stand-alone science fiction novella from the award-winning, bestselling, critically-acclaimed author of the Wayfarers series.At the turn of the twenty-second century, scientists make a breakthrough in human spaceflight. Through a revolutionary method known as somaforming, astronauts can survive in hostile environments off Earth using synthetic biological supplementations. They can produce antifreeze in subzero temperatures, absorb radiation and convert it for food, and conveniently adjust to the pull of different gravitational forces. With the fragility of the body no longer a limiting factor, human beings are at last able to journey to neighboring exoplanets long known to harbor life.A team of these explorers, Ariadne O’Neill and her three crewmates, are hard at work in a planetary system fifteen light-years from Sol, on a mission to ecologically survey four habitable worlds. But as Ariadne shifts through both form and time, the culture back on Earth has also been transformed. Faced with the possibility of returning to a planet that has forgotten those who have left, Ariadne begins to chronicle the story of the wonders and dangers of her mission, in the hope that someone back home might still be listening.

von Chelsey Furedi

For fans of Kiss Number 8 and On a Sunbeam, this debut graphic novel is a fast-paced time travel adventure with a hint of romance that has garnered 1.5 million views as a Tapas webcomic.Ren Mittal's last memory in the year 1996 is getting on a bus to visit his mystery pen pal Georgia. When he wakes up in 2122, he thinks he might be hallucinating…he’s not!Tech conglomerate Chronotech sponsors a time-travel program to help students in 2122 learn what history was really like…from real-life subjects who’ve been transported into the future…and Ren is one of them.In 2122, Ren’s life in the 1990s is practically ancient history—and Ren’s not sure how to feel about that. On top of it all, he learns that his memory will be wiped of all things 2122 before he’s sent back to the '90s. Adding to Ren’s complicated feels, he's forming a crush on his student guide, Mars.And when he crosses paths with the absolute last person he expected to see in the future, he has a bigger problem on his hands: What if Chronotech isn't the benevolent organization they claim to be, and he and his fellow subjects are in great danger?

von Neal Asher

The Theocracy has been dead for twenty years, and the Polity rules on Masada. But the Tidy Squad consists of rebels who cannot accept the new order. Their hate for surviving theocrats is undiminished, and the iconic Jeremiah Tombs is at the top of their hit list.Escaping his sanatorium Tombs is pushed into painful confrontation with reality he has avoided since the rebellion. His insanity has been left uncured, because the near mythical hooder called the Technician that attacked him all those years ago, did something to his mind even the AIs fail to understand. Tombs might possess information about the suicide of an entire alien race.The war drone Amistad, whose job it is to bring this information to light, recruits Lief Grant, an ex-rebel Commander, to protect Tombs, along with the black AI Penny Royal, who everyone thought was dead. The amphidapt Chanter, who has studied the bone sculptures the Technician makes with the remains of its prey, might be useful too.Meanwhile, in deep space, the mechanism the Atheter used to reduce themselves to animals, stirs from slumber and begins to power-up its weapons.

von Patrick Carman

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don’t have long to wait—six books are coming all in one year!Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers—a team of four kids and an alien—to gather them all and return to Earth.It isn’t just the Voyagers out in space—they’ve got company in the form of Team Omega. Omegas have their own reasons for wanting the elements—and they’ll do anything to win. The third planet, Aqua-Gen, has unbelievable new challenges in store. Sea monsters, pirates . . . Both teams better know how to swim.Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

von Janet Edwards

The thrilling conclusion to Janet Edward's sensational debut YA sci-fi trilogy. Jarra never wanted to be a celebrity. All she ever wanted was to gain some respect for the people left on Earth: the unlucky few whose immune system prevents them from portalling to other planets. Except now she's the most famous Earth girl in the universe - but not everyone in the universe is happy about it, nor the fact that she has found love with a norm. Jarra's actions have repercussions that spread further than she ever could have imagined, and political unrest threatens to tear apart the delicate balance of peace between humanity's worlds. On top of everything, the first alien artefact ever discovered appears to be waiting for Jarra to reveal its secrets. But to do so, she must somehow find a way to leave Earth - or else the alien artefact will be lost forever. Is there a way for Jarra to travel to another planet? Or is her destiny only to look to the stars - but never to reach them?

von Alastair Reynolds

With eight short stories and novellas--including three original to this collection--Galactic North imparts the centuries-spanning events that have produced the dark and turbulent world of Revelation Space.

von Tom Clancy, Steve Pieczenik, Bill McCay, Steve R. Pieczenik

The Net Force team has entered a worldwide race to design a vital spaceship. But the race is dangerously disrupted by someone trying to steal valuable technology. And it's up to the Net Force to find the culprits before the real danger is done. Based on the adult novel, "Net Force", which coincided with the ABC-TV miniseries.

von K. B. Wagers

The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?

von K. B. Wagers

"A rollicking space adventure" (Locus), military sci-fi meets found family space opera when the crew of Zuma's Ghost find themselves under attack, shocking truths are about to be exposed, and the NeoG--the Coast Guard in space--is once again called to action! Ensign Nell "Sapphi" Zika has been working hard to get past her trauma, but the unnerving pleas for help she's hearing in the Verge and the song she can't get out of her head are making that increasingly difficult. As Zuma's Ghost gears up for a final run at the Boarding Games, their expert hacker is feeling anything but confident. Plus, her chief's robot dog, Doge, is acting weird--a computer problem she can't find an answer to--and the increasing number of missing freighters is putting everyone living on or stationed around Trappist on edge. It doesn't help the NeoG's mission that Dread Treasure is sidelined from competing in the Boarding Games, and Commander D'Arcy Montaglione is stuck on the front lines of the mystery of the missing ships while also stuck in his own head. Never good at trusting people to begin with, he's struggling to piece together his new crew in the aftermath of a great betrayal, knowing this may be his final chance at command. The last thing he wants to do is prove his enemies right and end up getting shoved behind a desk and forgotten. The easy answer to missing ships is pirates, but D'Arcy soon realizes the easiest answer is rarely the right one out in the vacuum of space. What's worse is that the actual pirates are scared of something out beyond the asteroid belt. Something that's been taking their ships too... As the unknowns multiply and one of their mysterious enemies escalates by launching an attack on the NeoG itself, the Interceptor crews must brave both cyber and outer space to hunt down their foes, but no one is prepared for the truth that is revealed or the way it will shake the foundations of everything they believe about the universe.

von Stephen Cole

Captain Teggs is no ordinary dinosaur - he's an astrosaur. On the spaceship DSS Sauropod, along with his faithful crew, Teggs rights wrongs, fights evil and eats a lot of grass. The crew of the Sauropod hit trouble when their ship is pulled into a strange, tiny black hole. Can the astrosaurs work out what's really going on?