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von Derek Landy

Experience Skulduggery Pleasant as never before – in this fully original graphic novel brought vibrantly to life in full colour‘A real cracker. Fun, thrilling, smartly scripted and powerfully making a stand for diversity and inclusion in the face of intimidation and ignorance. Even if this is your first encounter with the worlds of Skulduggery Pleasant, it’s one you will adore and never forget’ Win Wiacek, Now Read This!A small town in the middle of Ireland, a string of unexplained deaths and a monster on the loose. Better call in the experts.When Skulduggery Pleasant and Valkyrie Cain drive into Termoncara, they discover a town with a dark past and a people haunted by their own secrets. There is a creature stalking the streets – a creature who delights in cruelty, who feeds off the little hatreds, who grows stronger with every drop of blood spilled.Horror and mystery collide in an original graphic novel by Derek Landy, P. J. Holden, Matt Soffe, Rob Jones and Pye Parr.Derek Landy's book 'Until the End' was a Sunday Times bestseller w/c 11-04-2022.

von Gareth Brown

A debut novel full of magic, adventure, and romance, The Book of Doors opens up a thrilling world of contemporary fantasy for readers of The Midnight Library, The Invisible Life of Addie Larue, The Night Circus, and any modern story that mixes the wonder of the unknown with just a tinge of darkness.Cassie Andrews works in a New York City bookshop, shelving books, making coffee for customers, and living an unassuming, ordinary life. Until the day one of her favorite customers—a lonely yet charming old man—dies right in front of her. Cassie is devastated. She always loved his stories, and now she has nothing to remember him by. Nothing but the last book he was reading.But this is no ordinary book…It is the Book of Doors.Inscribed with enigmatic words and mysterious drawings, it promises Cassie that any door is every door. You just need to know how to open them.Then she’s approached by a gaunt stranger in a rumpled black suit with a Scottish brogue who calls himself Drummond Fox. He’s a librarian who keeps watch over a unique set of rare volumes. The tome now in Cassie’s possession is not the only book with great power, but it is the one most coveted by those who collect them.Now Cassie is being hunted by those few who know of the Special Books. With only her roommate Izzy to confide in, she has to decide if she will help the mysterious and haunted Drummond protect the Book of Doors—and the other books in his secret library’s care—from those who will do evil. Because only Drummond knows where the unique library is and only Cassie’s book can get them there.But there are those willing to kill to obtain those secrets. And a dark force—in the form of a shadowy, sadistic woman—is at the very top of that list.

von Garth Nix

A tale of dark secrets, deep love, and dangerous magic!Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the random power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Charter-Mage Abhorsen, is missing, and to find him Sabriel must cross back into that world. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life--and comes face-to-face with her own hidden destiny.

von N. D. Wilson

When Henry York found 99 cupboards hidden behind his bedroom wall, he never dreamed they were doors to entirely new worlds! Unfortunately, Henry's discovery freed an ancient, undying witch, whose hunger for power would destroy every world connected to the cupboards—and every person whom Henry loves. Henry must seek out the legendary Chestnut King for help. Everything has a price, however, and the Chestnut King's desire may be as dangerous as the witch herself. N. D. Wilson concludes a remarkable, worlds-spanning journey that began with one boy and one hundred avenues to adventure.

von Michelle Harrison

A spellbinding middle grade fantasy about three sisters who go on a quest to break the curse that's haunted their family for generations.​ All Betty Widdershins wants is an adventure--one that takes her far away from Crowstone, the gloomy island where she's always lived. But instead of an adventure, Betty and her sisters, Fliss and Charlie, are given of a set of magical objects, each with its own powers: a scruffy carpet bag, a set of wooden nesting dolls, and a gilt-framed mirror. And these magical objects come with their own terrible secret: the sisters' family is haunted by a generations-long curse that prevents them from ever leaving their island--at the cost of death. The sisters set out to break the curse and free their family forever. But after stumbling upon a mysterious prisoner who claims to be able to help them, they find themselves in great danger. And in order to break the curse--and stay alive--they must unravel a mystery that goes back centuries, one that involves shipwrecks, smugglers, and sorcery of the most perilous kind.

von Frances Hardinge

Having barely escaped the revolution they had a huge (if accidental) part in causing, sharp-eyed orphan Mosca Mye; her guard goose, Saracen; and their sometimes-loyal companion, the con man Eponymous Clent, must start anew. All too quickly, they find themselves embroiled in fresh schemes and twisting politics as they are trapped in Toll, an odd town that changes its entire personality as day turns to night. Mosca and her friends attempt to fend off devious new foes, subvert old enemies, prevent the kidnapping of the mayor's daughter, steal the town's Luck, and somehow manage to escape with their lives—and hopefully a little money in their pockets. In the eagerly awaited sequel to Fly by Night, acclaimed storyteller Frances Hardinge returns to a vivid world rich with humor, danger, and discovery.

von Philippa Leathley

Enter an extraordinary magical adventure about family, fate, and finding the courage to be yourself. A remarkable debut! "One of my favorite middle grade books from recent years." --Jordan Lees, author of The Whisperwicks "An adventure overflowing with magic, brought to life with wit and charm." --Beth Lincoln, author of The Swifts On her tenth birthday, Meticulous Jones--known to her friends as Metty--receives her fate, as all children do, in the form of a magical tattoo on her hand. She hopes that her ink will reveal something exciting: a tattoo that will symbolize travel, or discovery, or adventure. What appears is a skull, balanced in the palm of a violet glove. Metty's fate is to become a murderer. Metty is swiftly hidden away by her father, Moral Jones, in a remote Welsh farmhouse, with only a miserable housekeeper (who's terrified she'll become Metty's first victim) for company. But when Moral goes missing, his sister, Aunt Magnificent, arrives to sweep Metty off to the glittering city of New London. Metty is mesmerized by the magic and enchantment she discovers there. But when she starts to hear rumors of a mysterious and dangerous organization known as the Black Moths, she wonders if they might be connected to her father's disappearance--and to her own fate. . . . Fizzing with atmosphere, danger, magic, and mystery, this fantasy will keep kids hooked from the start. A bold heroine and a darkly comic voice make this debut perfect for fans of Nevermoor and the Swifts. Inkbound's world of magical ink and fate tattoos is utterly unique, yet the writing feels classic.

von Alexandria Rogers

The thrilling sequel to The Witch, the Sword, and the Cursed Knights, which takes readers even deeper into the legend of Camelot! Best friends Ellie Bettlebump and Caedmon Tuggle are different as the day is long. Caedmon's a human, from a non-magical realm known as Wisconsin. Ellie, on the other hand, is full of magic--illegal magic. What they have in common is far more important, however. After the adventure of a lifetime, they are both officially Knights of the Round Table...in training. To graduate to the next level at the Knights Academy, they must complete three quests proving their heroism. If they fail, they'll have to achieve the dreaded Impossible Quest, and repeat the same year forever. Unfortunately, their quests prove more than a little difficult. Ellie is exposed as a witch and her magic is locked away by the powerful DeJoie family. In an effort to free herself from their control, Ellie winds up embroiled in a plan that could ruin the Knights of the Round Table: steal the source of the knights' power, and a wicked sorcerer will restore her magic. As fate would have it, one of Caedmon's quests leads him to protect the source of the knights' power. If Caedmon wants to graduate--not to mention save the realms from certain disaster--he'll have to betray his best friend, forcing him to choose what truly matters most to him: knighthood or friendship. As centuries of secrets collide and an ancient evil arises, Ellie and Caedmon must overcome this test of loyalty and friendship. If they don't, they will lose more than their battle against evil forces keeping them apart. They will lose each other.

von Linda Chapman, Lee Weatherly

The third action-packed quest in an exciting new six book character-led series for 7+ girls who love fantasy, adventure, and high-kicking heroines! On her tenth birthday, tomboy Sophie learns she is the Guardian of a magic gateway between our world and the Shadow Woods. She must keep the human world safe from mischievous goblins, sprites and elves. It's the turn of the Spider Gnomes, gruesome man-sized spiders who make their webs in the trees of the Shadow Woods, to do battle with the Guardian. When the whole town becomes infested with spiders, Sophie and Sam realise something is seriously wrong, and the daring duo enter the Shadow Woods to investigate. During a terrifying encounter with these eight-legged Shadow Creatures, Sam gets bitten and starts acting very strangely... It doesn't take long for the pair to realise that the Spider Gnomes' fangs carry a poison that turns their victims into spiders themselves! Can Sam find the antidote before it's too late, and can Sophie figure out the strange clue before the spiders invade the town, find the gem and deliver it into the horrid hands of King Ug?