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von RPG Team Wizards

Product DescriptionAn anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.About the AuthorWizards D&D Team

von Dungeons & Dragons

Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying gameThis is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.· A deep dive into the lore behind some of D&D’s most popular and iconic monsters· Dozens of monsters new to the fifth edition to include in your epic adventures· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

von Wizards RPG Team

“The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.”—Charlie Hall, PolygonWeave legendary stories in the world’s greatest roleplaying game.The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.

von Michael Moorcock

Gollancz is very proud to present the author's definitive editions of the saga of Elric, the last emperor of Melniboné. Michael Moorcock and his long-time friend and bibliographer John Davey have collaborated to produce the most consistent and coherent narrative from the disparate novels, novellas, short stories and non-fiction about Elric. From his early life in Melniboné all the way through to his final days, these seven volumes will be the definitive telling of the albino prince's story.Elric is one of the great creations of modern fantasy, and has inspired legions of imitators. If you know his story already, then this definitive edition will finally let you read the entire saga in the author's preferred order. If you've never experienced the chronicles of the albino with the soul-sucking sword, then this is the perfect place to start.

von Steven Erikson

The eighth book in Erikson's acclaimed Malazan Book of the Fallen fantasy sequenceIt is said that Hood waits at the end of every plot, every scheme, each grandiose ambition. But this time it is different: this time the Lord of Death is there at the beginning...Darujhistan swelters in the summer heat and seethes with portents, rumours and whispers. Strangers have arrived, a murderer is abroad, past-tyrannies are stirring and assassins seem to be targeting the owners of K'rul's Bar. For the rotund, waistcoat-clad man knows such events will be dwarfed by what is about to happen: for in the distance can be heard the baying of hounds.Far away, in Black Coral, the ruling Tiste Andii appear oblivious to the threat posed by the fast-growing cult of the Redeemer - an honourable, one-mortal man who seems powerless against the twisted vision of his followers.So Hood waits at the beginning of a conspiracy that will shake the cosmos, but at its end there is another: Anomander Rake, Son of Darkness, has come to right an ancient and terrible wrong...Archaeologist and anthropologist Steven Erikson's debut fantasy novel, Gardens of the Moon, was shortlisted for the World Fantasy Award and introduced fantasy readers to his epic 'The Malazan Book of the Fallen' sequence, which has been hailed 'a masterwork of the imagination'. This River Awakens was his first novel, and originally published under the name Steve Lundin. Having lived in Cornwall for a number of years, Steve will be returning to Canada in late summer 2012. To find out more, visit www.malazanempire.com and www.stevenerikson.com

von Nick Mamatas, Jenn Reese, Dragons

Crafted for DMs and players alike, this collection brings together three Dungeons & Dragons rules expansion books in one gift set, complete with a beautiful Dungeon Master's screen. Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world's greatest roleplaying game. Includes fifth edition's best-selling rules expansions, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Monsters of the Multiverse, and a Dungeon Master's screen, all together for the first time in a beautiful slip caseIncludes the debut of Monsters of the Multiverse, a comprehensive resource for players and Dungeon Masters alike, containing over 30 updated player character races and a massive bestiary with over 250 redesigned monsters and stat blocks, all for use in any D&D worldAll three books and the DM screen feature special foil covers, available only with this releasePerfect set for Players and Dungeon Masters looking to expand their game with additional rules and character options

von Dungeons & Dragons

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.• Confront horrific monsters born from the world’s devastating wars.

von Glen Cook

When sorcerers and demigods go to war, those wars are fought by mercenaries, "dog soldiers," grunts in the trenches. And the stories of those soldiers are the stories of Glen Cook's hugely popular "Black Company" novels. If the Joseph Heller of Catch-22 were to tell the story of The Lord of the Rings, it might read like the Black Company books. There is nothing else in fantasy like them.Now, at last, Cook brings the "Glittering Stone" cycle within the Black Company series to an end . . . but an end with many other tales left to tell. As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right.For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter--actually the offspring of Croaker and the Lady--hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm. And much of the Company is still recovering from the fifteen years many of them spent in a stasis field.Then a report arrives of an evil spirit, a forvalaka, that has taken over one of their old enemies. It attacks them at a shadowgate--setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.Glen Cook is the leading modern writer of epic fantasy noir, and Soldiers Live is Cook at his best. None of his legion of fans will want to miss it.

von Dan Abnett, Andy Lanning

The Guardians have been to hell and back on a desperate quest to save the past, present and future of the universe itself. But after their monumental efforts and terrible sacrifice, could it be that - due to the end of War of Kings and the creation of The Fault - the universe is an even more dangerous place than before?

von John Gwynne

This striking DELUXE LIMITED EDITION is available while supplies last―featuring stenciled sprayed edges, a new introduction from the author, a foil stamped case, and custom endpapers. This must-have special edition is only available on a limited first print run while supplies last. The Fury of the Gods is the earth-shattering final book in John Gwynne's New York Times bestselling Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeance. The final battle for the fate of Vigrid approaches... Varg has overcome the trials of his past and become an accepted member of the Bloodsworn, but now he and his newfound comrades face their biggest challenge yet: slaying a dragon. Elvar is struggling to consolidate her power in Snakavik, where she faces threats from without and within. As she fights to assert her authority in readiness for the coming conflict, she faces a surely insurmountable task: reigning in the ferocity of a wolf god. As Biórr and his warband make their way north, eager for blood, Guðvarr pursues a mission of his own, hoping to win Lik-Rifa's favor and further his own ambitions. All paths lead to Snakavik, where the lines are being drawn for the final battle--a titanic clash that will shake the foundations of the world and bear witness to the true fury of the gods. "A masterfully crafted, brutally compelling Norse-inspired epic." ― Anthony Ryan, author of The Pariah Look out for the special editions of the entire Bloodsworn Saga, available in November 2025! For more from John Gwynne, check out: The Bloodsworn The Shadow of the Gods The Hunger of the Gods The Fury of the Gods Of Blood and Bone A Time of Dread A Time of Blood A Time of Courage The Faithful and the Fallen Malice Valor Ruin Wraith