Empfehlungen basierend auf "Battling the Commander"

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von Derek Landy

The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…

von Derek Landy

It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!

von Sam Copeland

The hilarious new fantasy adventure from the author of Charlie Changes Into a Chicken. Alex is a normal, everyday kid, living in a normal, everyday city. Axel is a monster-slaying hero, living in a world of magic. Unfortunately, when the two boys mysteriously swap places, each of them ends up being mistaken for the other. With zero experience of heroism, Alex is thrust into an epic quest to defeat the evil Felonius Gloam, who has stolen the Book of Lifetales and is using it to unravel the very fabric of the world of Aërth. Meanwhile, Axel is faced with double maths, a gran who's six months behind on the rent, and a crucial chess tournament he's got to win – when he doesn't even know how to play. Can the two boys complete their Impossible Quests and find a way back to their own lives, or will they both discover they don't have a life to come back to . . . ?

von Darren Shan

Darren Shan is going home--and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night.

von Alan Dean Foster

Born was a child of the rain forest that covered Midworld, part of the primitive society that the peaceful jungle planet had sustained for hundreds of years. He was wise in the ways of his world, and he knew well the precarious natural balance that governed all things. Then one day the aliens came. Giants. They knew nothing of the Upper or Lower Hell -- and they cared less. Born had risked his life to save them, to guide them through the myriad tangled boughs, past unseen, unsuspected dangers lurking in the underbrush. But worse than their ignorance of how to survive, the aliens had plans for Midworld, plans that could utterly destroy the globe-spanning forest that his people called home. As the days passed, Born realized his mistake. And as he had once hunted only to live, he knew now that he would be forced to live only to kill...

von Adrian Tchaikovsky

The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. Idris Telemmier has uncovered a secret that changes everything - the Architects' greatest weakness. A shadowy Cartel scrambles to turn his discovery into a weapon against these alien destroyers of worlds. But between them and victory stands self-interest. The galaxy's great powers would rather pursue their own agendas than stand together against this shared terror Human and inhuman interests wrestle to control Idris' discovery, as the galaxy erupts into a mutually destructive and self-defeating war. The other great obstacle to striking against their alien threat is Idris himself. He knows that the Architects, despite their power, are merely tools of a higher intelligence. Deep within unspace, where time moves differently, and reality isn't quite what it seems, their masters are the true threat. Masters who are just becoming aware of humanity's daring - and taking steps to exterminate this annoyance forever. The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation

von Eoin Colfer

The final thrilling Artemis Fowl adventure in Eoin Colfer's globally bestselling series. Let the misadventure begin - for the last time.The thrilling climax to this globally bestselling series - but will it all end happily ever after?Praise for Eoin Colfer:'A master storyteller' - Julia Eccleshare'One of the best comic voices in contemporary children's fiction' - Guardian'Folklore, fantasy and high-tech wizardry... Hugely entertaining' - ObserverEoin Colfer was born and raised in the south-east of Ireland. Artemis Fowl, his first book featuring the young anti-hero, was an immediate international bestseller and won several prestigious awards. It was followed by The Arctic Incident, The Eternity Code, The Opal Deception and The Lost Colony.

von Steven Brust

Steven Brust’s first three novels featuring assassin Vlad Taltos and his jhereg companion were collected in one volume as The Book of Jhereg. The Book of Taltos continues the adventure with books four and five in the series—Taltos and Phoenix.Vlad Taltos is an assassin unlike no other. Not only is he quick with a sword, but he also possesses a gift for witchcraft conjuring. The latest addition to his already formidable arsenal is a leathery-winged jhereg who shares a telepathic link with Vlad—making him twice as deadly…The adventures chronicled in Taltos and Phoenix find Vlad accepting a job in the Land of the Dead, but a living human being cannot walk the paths of the dead and return, alive, to the land of men. Fortunately (or unfortunately, depending on your point of view), the Demon Goddess is willing to rescue him—if Vlad is willing to grant her a favor in return…

von Anthony Horowitz

Alex Rider is now an IMDb TV/Amazon Original Series!The mission that started it all---now in a graphic novel format!The first in the # 1 New York Times bestselling  Alex Rider series, Stormbreaker, in a brand-new format, with bold, edgy, manga-like illustrations that bring Alex Rider to life in a way not seen before. For existing fans of the series, this graphic novel will be a must-have; for those yet to discover Stormbreaker, this will be the perfect introduction.They told him his uncle died in an accident. He wasn't wearing his seatbelt, they said. But when fourteen-year-old Alex finds his uncle's windshield riddled with bullet holes, he knows it was no accident. What he doesn't know yet is that his uncle was killed while on a top-secret mission. But he is about to, and once he does, there is no turning back. Finding himself in the middle of terrorists, Alex must outsmart the people who want him dead. The government has given him the technology, but only he can provide the courage. Should he fail, every child in England will be murdered in cold blood.

von Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.