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von Wizards RPG Team

“The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.”—Charlie Hall, PolygonWeave legendary stories in the world’s greatest roleplaying game.The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.

von Dungeons & Dragons

A menagerie of deadly monsters for the world’s greatest roleplaying game.The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

von Eric Nylund

Continuing the saga of the award-winning Xbox™ game!The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.But just how many Spartans are left?While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the UNSC vital time. They're going to need hundreds of willing soldiers, though . . . and one more Spartan to get the job done.The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant race to claim it to change the course of the Human-Covenant War.But this reawakened and ancient force may have plans of its own . . .This novel is based on a mature-rated game.Microsoft, the Microsoft Game Studios Logo, Bungie, the Bungie Logo, Halo, the Halo logo, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from owner.

von Steven Erikson

In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends . . . Set in a brilliantly realized world ravaged by dark, uncontrollable magic, this thrilling novel of war, intrigue and betrayal confirms Steven Eirkson as a storyteller of breathtaking skill, imagination and originality--a new master of epic fantasy.

von Steven Erikson

In Darujhistan, the city of blue fire, it is said that love and death shall arrive dancing. It is summer and the heat is oppressive, but for the small round man in the faded red waistcoat, discomfiture is not just because of the sun. All is not well. Dire portents plague his nights and haunt the city streets like fiends of shadow. Assassins skulk in alleyways, but the quarry has turned and the hunters become the hunted. Hidden hands pluck the strings of tyranny like a fell chorus. While the bards sing their tragic tales, somewhere in the distance can be heard the baying of Hounds...And in the distant city of Black Coral, where rules Anomander Rake, Son of Darkness, ancient crimes awaken, intent on revenge. It seems Love and Death are indeed about to arrive...hand in hand, dancing. A thrilling, harrowing novel of war, intrigue and dark, uncontrollable magic, Toll the Hounds is the new chapter in Erikson's monumental series - epic fantasy at its most imaginative and storytelling at its most exciting.

von Bernard Cornwell

At the fortress of the eagles, three kings will fight ... Uhtred of Bebbanburg has won back his ancestral home but, threatened from all sides by enemies both old and new, he doesn't have long to enjoy the victory. In Mercia, rebellion is in the air as King Edward tries to seize control. In Wessex, rival parties scramble to settle on the identity of the next king. And across the country invading Norsemen continue their relentless incursion, ever hungry for land. Uhtred - a legendary warrior, admired and sought as an ally, feared as an adversary - finds himself once again torn between his two heritages: fighting on what he considers the wrong side, cursed by misfortune and tragedy and facing one of his most formidable enemies. Only the most astute cunning, the greatest loyalty and the most spectacular courage can save him. For decades, Uhtred has stood at the intersection between Pagan and Christian, between Saxon and Viking, between the old world he was born into and the new world being forged around him. But as the winds of change gather pace, the pressure on Uhtred as father, as politician and as warrior grows as never before. Gold title * A Global brand - Bernard Cornwell is the author of over 50 novels published in 30 countries and 28 languages: he is the most successful and prolific historical novelist writing today * This is the eleventh novel in The Last Kingdom series which is now a major television series with the third season to premiere on global streaming service Netflix in late 2018 * THE FLAME BEARER, the tenth book in this series, went straight to No. 1 in the Hardback fiction chart in Autumn 2016 and has now sold over 90,000 hardbacks * Bernard Cornwell has sold over 20 million books around the world * His previous hardback, FOOLS AND MORTALS, a foray into Elizabethan England, was a Top Ten bestseller and brought him to an even larger audience.

von Wayne Smith

"Harrowing." Kirkus ReviewsThor is a German shepherd belonging to a typical suburban family, wise, trustworthy, and tirelessly devoted to his human "pack." Then Uncle Ted comes to live with Thor's owners. And the terror begins. For Ted is no longer fully human, and only Thor can detect the Bad Thing lurking within Uncle Ted. Only Thor can sense the horror he is helpless to communicate. And only Thor can defeat that horror.

von Richard Baker, James Jacobs

Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!” Red Hand of Doomis a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™

von Bernard Cornwell

THE PALE HORSEMAN the compelling sequel to the bestselling THE LAST KINGDOM. Uhtred, Northumbrian born, raised a Viking and now married to a Saxon, is already a formidable figure and warrior. But at twenty he is still arrogant, pagan and headstrong, so not a comfortable ally for the thoughtful, pious Alfred. But these two, with Alfred's family and a few of Uhtred's companions, are apparently all that remains of the Wessex leadership after a disastrous truce. It is the lowest time for the Saxons. Defeated comprehensively by the Vikings who now occupy most of England, Alfred and his surviving followers retreat to the trackless marshlands of Somerset. There, forced to move restlessly to escape betrayal or detection, using the marsh mists for cover, they travel by small boats from one island to another, hoping that they can regroup and find some more strength and support. They seek refuge in Athelney, a tidal swamp to which Alfred's kingdom has shrunk. Uhtred finds himself torn between his Danish foster brother and the winning Vikings, and his growing respect for the stubborn leadership of Alfred. He must decide whether to rebuild the Saxons' strength from his watery base and help them to take on the Vikings once more. THE PALE HORSEMAN is a splendid story of divided loyalties and desperate heroism, with a wonderful range of characters from Vikings to British kings in their Cornish fortresses, from political but passionate priests to enduring fishermen and farmers desperately striving to survive as the battle sweeps over them. Uhtred and Alfred, Vikings and Saxons, are a winning combination for Bernard Cornwell.

von Gavin Thorpe, Guy Haley

The first-ever Warhammer 40,000 encyclopedia is here. Dive into the vast universe of Warhammer 40,000 and explore miniatures from every faction, captured in all their glory through official photography. Follow key characters throughout the evolution of their models and experience in pinpoint detail the warriors who wage endless war across the ravaged galaxy of the 41st Millennium. Explore the Warhammer 40,000 universe and its factions in striking detail: The first book of its kind, this Ultimate Guide goes into unparalleled detail on the miniatures and lore of Warhammer 40,000 and is sure to delight long-time fans and newcomers alike. Lavishly illustrated with hundreds of beautifully shot photographs of Warhammer 40,000 miniatures that showcase fine details and intricate designs across each faction, from the mighty Space Marines to the ravenous Tyranids, foul Chaos Daemons, deathless Necrons - and more. Written by Guy Haley and Gav Thorpe - these prolific Black Library authors who are household names of Warhammer fandom walk you through this world with richly detailed descriptions and insights into the lore. Packed with insight into the game's defining miniatures, Warhammer 40,000: The Ultimate Guide goes deep into the Warhammer 40,000 universe like never before. Whether you're a new fan who wants a complete guide to the setting, a collector of miniatures, a follower of the lore, or simply looking to celebrate your favorite hobby, this must-have volume is an essential visual journey through the grim darkness of Warhammer 40,000. © Copyright Games Workshop Limited 2024