Empfehlungen basierend auf "Ancient Forces Collection"
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von Mark Lawrence
Two people living in a world connected by an immense and mysterious library must fight for those they love in the second book in a new trilogy from the international bestselling author of The Book That Wouldn’t Burn. The Library spans worlds and times. It touches and joins distant places. It is memory and future. And amid its vastness Evar Eventari both found, and lost, Livira Page. Evar has been forced to flee the library, driven before an implacable foe. Livira, trapped in a ghost world, has to recover the book she wrote—one which is the only true threat to the library’s existence—if she's to return to her life. While Evar's journey leads him outside into a world he's never seen, Livira's path will taker her deep inside her own writing, where she must wrestle with her stories in order to reclaim the volume in which they were written. The secret war that defines the library has chosen its champions and set them on the board. The time has come when they must fight for what they believe, or lose everything.
von Chris Wooding
Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.
von Peter Lerangis
Follow the story of Jack McKinley in the mysterious, action-packed adventure series that takes place throughout the Seven Wonders of the Ancient World. Jack discovers a secret organization on a hidden island and becomes the leader of a mission to retrieve seven lost magical orbs. As Jack and his three friends realize their lives are at stake, they have no choice but to accept the quest and embark on the challenge of their lives. Four friends. Six months. Seven Wonders. One goal. This collection includes books 1 through 3 in this bestselling series (The Colossus Rises, Lost in Babylon, and The Tomb of Shadows). It also includes the thrilling prequel novella to book 1, Seven Wonders Journals: The Select, plus Seven Wonders Journals: The Orphan, a short novella that chronicles a key character's valiant battle to rescue her best friend.
von Darren Shan
When Grubbs Grady first encounters Lord Loss and his evil minions, he learns three things: the world is vicious, magic is possible, demons are real. He thinks that he will never again witness such a terrible night of death and darkness. He is wrong.
von Darren Shan
Horror fiction. The king of horror's demonic symphony in ten volumes, now available in omnibus editions each containing two titles in the spine-chilling Demonata series. Dark Calling: The Disciples are being manipulated. Only Kernel Fleck knows that something is wrong. But he is in the grip of a creature who cares nothing for the fate of humanity. Voices are calling to him from the darkness and he's powerless to resist. Kernel has already been to hell and back. Now he's about to go further! Hell's Heroes: Beranabus and Dervish are gone. Bec has formed an unholy alliance with Lord Loss. Kernel is blind, held on Earth against his will. Grubbs is mad with grief and spinning out of control. The demons are crossing. The Disciples are falling. The Shadow is waiting. Welcome to the end!
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Tom Clancy, Bill McCay, Steve R. Pieczenik
A member of Megan's fencing group invites her and her fellow Net Force Explorers to experience a virtual pre-World War I adventure. But suspicious of the prejudices programmed into the software, the Explorers find out that Megan's friend really wants to become the supreme ruler of the virtual nation of Latvinia. And if they don't act fast, they'll become prisoners of a virtual world.
von Michael Owen Carroll
Not long ago the world thought its superhumans dead after a great battle wiped out heroes and villains alike. Now, new heroes'and new villains? have miraculously emerged in the form of teenagers. The new heroes find themselves on the cusp of WWIII, caused by their very existence. One hero is torn between right and wrong as he falls under the spell of a former ally turned villain, while another must come to terms with his dark role in the battle, as predicted by Quantum's prophecy years ago. If the planet is to survive, our new heroes will need to prove stronger than even they can imagine. The year of the superhero continues in this addictive thrill-ride that brings the traditional superhero comic book to a novel format in the most satisfying of ways.
von Dianne Lynn Gardner
The first book of a trilogy, Deception Peak is a young adult adventure fantasy about a teenager, Ian Wilson, who follows his father through a portal that magically appears on their computer screen. They travel into a deceptively beautiful Realm, where horses run free, the wind sings prophetic melodies, and their computer avatars come to life. But when the two are separated, Ian is abducted by a tribe of dragon worshipers and is forced to find his courage. As he struggles for his freedom and embarks on a perilous search to find his father, Ian meets the true peacekeepers of the Realm. It's then that he learns there is a greater purpose for being in there.
von Gordon Korman
An explosive new series from the bestselling 39 Clues franchise - the adventure is just beginning! The Clue hunt is over, but Amy and Dan's adventures have just begun. Cahills across the globe have been kidnapped by a new enemy, the Vespers, and it's up to Amy and Dan to perform a dangerous ransom-a race that will take them from the hidden tunnels of the Roman Coliseum to the ancient city of Timbuktu. If Amy and Dan can't stop the Vespers...the whole world will pay. With more than 9 million copies in print and 1.3 million online users, The 39 Clues is a global phenomenon. The adventure continues in The 39 Clues: Cahills vs. Vespers, with six books, two card packs, and a powerhouse lineup of authors. The enemy is coming. Are you ready to save the world? After the mysterious Vespers kidnap a number of Cahills, they order Amy and Dan to steal a priceless painting in exchange for the hostages. The siblings then rush to Italy where they arrange a heist that rivals the most famous art thefts in history. There's just one problem-the painting they steal is a fake. With the clock ticking, Amy and Dan have to track down the real painting before one of the Cahill hostages is lost forever.