Empfehlungen basierend auf "Alien: Isolation"
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von James S. A. Corey
A novella set in the hard-scrabble world of James S. A. Corey's NYT-bestselling Expanse series, Strange Dogs follows a family of colonists on Laconia where a new generation of humanity struggles with the profound changes that come with making a home on an alien world. Now a Prime Original series. This story will be available in the complete Expanse story collection, Memory’s Legion. HUGO AWARD WINNER FOR BEST SERIES Like many before them, Cara and her family ventured through the gates as scientists and researchers, driven to carve out a new life and uncover the endless possibilities of the unexplored alien worlds now within reach. But soon the soldiers followed and under this new order Cara makes a discovery that will change everything. The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
von Patrick Carman
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don’t have long to wait—six books are coming all in one year!Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers—a team of four kids and an alien—to gather them all and return to Earth.It isn’t just the Voyagers out in space—they’ve got company in the form of Team Omega. Omegas have their own reasons for wanting the elements—and they’ll do anything to win. The third planet, Aqua-Gen, has unbelievable new challenges in store. Sea monsters, pirates . . . Both teams better know how to swim.Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
von Drew Karpyshyn, William C. Dietz
Picking up where the bestselling videogames left off, the Mass Effect novels take readers into the far reaches of outer space. From the prequel novel, Revelation, to the series capstone, Deception, these original adventures weave together a science fiction epic as they follow Starship Alliance commander David Anderson and his young protégée, scientist Kahlee Sanders, in their battle to save humanity. Packaged together for the first time, this exhilarating eBook bundle includes: REVELATION ASCENSION RETRIBUTION DECEPTION Since discovering a cache of Prothean technology on Mars in 2148, humanity has spread to the stars. Now, on the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered? Sanders is now the prime suspect, but finding her creates more problems than it solves. Partnered with a rogue alien agent he can’t trust and pursued by an assassin he can’t escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy—one he won’t live to tell about. Or so the enemy thinks.
von Alastair Reynolds
A stellar new science fiction adventure from the author who redefined space opera, set in his bestselling Revelation Space universe. For thirty years a tiny band of humans has been sheltering in the caverns of an airless, crater-pocked world called Michaelmas. Beyond their solar system lie the ruins of human interstellar civilization, stalked by a ruthless, infinitely patient cybernetic entity determined to root out the last few bands of survivors. One man has guided the people of Michaelmas through the hardest of times, and given them hope against the wolves: Miguel de Ruyter. When a lone human ship blunders into their system, and threatens to lead the wolves to Michaelmas, de Ruyter embarks on a desperate, near-suicide mission to prevent catastrophe. But an encounter with a refugee from the ship--the enigmatic woman who calls herself only Glass--leads to de Ruyter's world being turned upside down.
von James S. A. Corey
James S. A. Corey's Expanse series has sold more than 12 million copies worldwide and has been translated into more than 23 languages, establishing itself as a modern masterwork of science fiction. Now, the Hugo-award winning author returns with the second volume in their New York Times bestselling and critically acclaimed space opera trilogy, The Captive's War. ★ "Masterful . . . . This is space opera at its best." - Publishers Weekly (starred review) on The Mercy of Gods The monstrous Carryx empire was built by subjugation and war. Thousands of species are bound to their Sovran's command in an endless, blood-soaked test: be useful in the eternal conflict or be slaughtered. Dafyd Alkhor, highest among their human captives, is feared and despised by the very people he champions. Ruthless in carving out his niche in the eternal war machine of the empire, he will reshape human nature itself as a tool for their alien masters' use. But Dafyd's loyalty is not what it seems. The Swarm, an agent of the Carryx's deathless enemy, has been smuggled into the Carryx world-palace along with the human slaves. Its mission: discover a way to bring down the empire's eternal reign. But the longer it lives among and within humanity, the more it forgets that it is a weapon. As the human captives spread through the battlefronts of empire, the awesome power of the Carryx becomes clear. And with it, a desperate plan for their destruction. But empires hide secrets, and even the deathless enemy may not be what it appears... "The start of something truly epic." ― Fonda Lee on The Mercy of Gods "Corey is always one of the most engaging voices in the genre." ― Adrian Tchaikovsky, author of Children of Time For More from James S. A. Corey, check out: The Captive's War The Mercy of Gods The Faith of Beasts The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
von Richard K. Morgan
In the 25th century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself--a person's consciousness can be easily downloaded into a new body, making death nearly obsolete. Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly brutal. Resleeved into a new body in Bay City (formerly San Francisco), Kovacs is thrown into a shady, far-reaching conspiracy that is vicious even by the standards of a society that buys and sells human existence. As a warrior-for-hire, he is called to help a far-flung planet's government put down a bloody revolution. But when a rogue pilot and a sleazy corporate fat cat offer him a lucrative role in a treacherous treasure hunt, he's only too happy to go AWOL with a band of resurrected soldiers of fortune. All that stands between them and the ancient alien spacecraft they mean to salvage are a massacred city bathed in deadly radiation, unleashed nanotechnology with a million ways to kill, and whatever surprises the highly advanced Martian race may have in store.
von Alanah Andrews
They say that I'm not human.I am simply the property of AWPA, the Advanced Weaponised Projects Agency.I wonder if I can be both...Alpha-3 has a single purpose: fulfil her genetic potential and be selected to join the ranks of GenoCorp. But the Alpha-models never seem to go far, and as Alphie suffers setback after setback, she begins to question the fate of the prototypes that don't meet the standard.
von S. K. Dunstall
As the Linesman series continues, linesman Ean Lambert finds himself facing an alien ship he doesn’t understand—and a terrifying political threat he cannot fight… The lines. The soul of every ship. It was once thought there were only ten, but that was before an alien vessel appeared at the edge of space—before Ean Lambert heard more lines singing. Ean’s ways of communicating with lines is strange. But his abilities make him a valuable tool—or weapon—to command. Captain Selma Kari Wang has lost everything—her ship, her crew, her legs. But the New Alliance of Worlds is not done with her yet. After they rebuild her broken body, they send her to captain one of the new alien ships, teaming her up with Ean, the only one who can understand the alien lines. Kari Wang and Ean are poised on the threshold of discoveries that could change the world. But not everyone wants the New Alliance to control the secrets they uncover—and those who oppose won’t hesitate to do whatever it takes to stop them…
von K. B. Wagers
The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?
von Chris Archer
Ethan thinks the tales of UFO sightings and alien abductions in his town are just bogus, until he sees something that changes his mind. Suddenly he discovers that he can do things he never thought he coud do, like martial arts, wrestling moves, combat, even weaponry. It felt like he had been programmed to fight, which he thought was pretty cool until he found himself running for his life.