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von Paul St Riddell
If he didn't get out of the city now, he was as good as dead. Cade has never met his uncle, the infamous 'descender' Nate Quarter, who years ago committed heresy by lowering himself over the cliff-face of the Edge. But Nate has returned, and the Academy of Flight are looking for revenge against all of his supporters - including Cade. So now he has to run. With no money and nowhere else to go, Cade's only option is to stow away aboard the Xanth Filatine - a mighty sky-ship bound for the city of Hive. But getting onto the ship is only the beginning of his troubles as he runs afoul of thieving goblins, brutal skymarshals, and the unpleasant-sounding threat of 'skyfiring' . . . Stewart and Riddell return to the world of the Edge Chronicles with the first in a brand new series of adventures starring Cade Quarter. Welcome to a world like no other. Welcome to the Edge.
von Shaun Messick
The destinies of three worlds and the Chosen One rest upon three ancient gold tablets written in the pure language of God. Now, good and evil collide in an epic battle for control of the galaxy and the souls of mankind. The ageless war for the souls of mankind rages on in the third installment of the Worlds Without End series. After the presumed death of the Gnols' supreme leader - Koroan Chast, Dorange Gar seizes command over the other military overlords with the assistance of an ancient, supernatural being. Their goal is to find the golden tablet of Earth. This relic, combined with the relics of Terrest and Gnolom, will give untold power to whoever possesses them; enough power to dethrone even God, Himself. But before Dorange and his new ally can look for the ancient relic on Earth, they must first destroy the remaining human resistance on Terrest. Meanwhile, a child is born on Terrest to the transfigured parents of Jake Palmer and Celeste Chast. Is this child the chosen one?
von James Patterson, Chris Grabenstein
ALIEN VS. ALIEN Daniel X has never lost a battle against the disgusting, dangerous extraterrestrials on his List of Alien Outlaws. But he must now face a foe whose origins appear nearer to the depths of Hell than to the outer reaches of the galaxy! Number 2 is an unstoppable criminal who's slowly been amassing an underground army of alien henchmen to enslave Earth's population - all in preparation for the arrival of Number 1, the most powerful alien in the universe, and Daniel's arch-nemesis. HUMAN VS. HUMAN To Daniel's horror, thousands of humans defect to Number 2's side without a fight. But for the first time in his life, Daniel doesn't have to take a stand on his own. He's connected with powerful military and intelligence groups that are prepared to follow his lead in the ultimate showdown against the evil that has plagued planet Earth for so long. WHO WILL SURVIVE ARMAGEDDON? Readers beware - and be prepared for a truly epic battle that evokes the ancient prophesies of the end of the world!
von R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
von Joel Rosenberg
When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .
von Richard Austin
The Guardians have pushed back invading forces far enough for Washington to retain its power. But a new menace appears on the post-nuclear horizon--a racist warlord possessed by his own mad visions of apocalypse--and the Guardians must make certain he does not succeed.
von Mike Carey
The companion series to New York Times bestseller Orson Scott Card's award-winning novel Ender's Game! With time running out for the human race, Bean is assigned to Dragon army under the command of the legendary Ender Wiggin. But their relationship is a bruising clash of egos and agendas from the start - and it only gets worse when Dragon face their first battle. Collects Ender's Shadow: Command School #1-5
von Aaron Bunce
The knowledge that his mother died in childbirth haunts Roman, and when his father dies suddenly, he is left with only questions. His simple life of seclusion and survival is shattered when he meets Dennah, a vibrant young caravan guard. When the dark shadow of death settles over Bardstown, Roman and Dennah are haphazardly thrown into a dangerous game of cat and mouse, one played against unsavory men. Julian grew up with wealth and prominence, but when he pledges himself to the illustrious Silver Guard, his life takes a turn north, to the mountain city of Craymore. A violent attack on the city forces Julian to step forward, and face the brutal and almost fatal realities of war. A fateful meeting with Tanea, a gifted young healer, sets him onto a treacherous path, one of both divinity, and damnation. The brisk winds of autumn herald the inevitable turn to winter, but beneath the tranquil landscape, a far more sinister change is brewing. Separated by leagues of wilderness, Roman and Julian are forced to fight for their survival, against a force set in motion by a most unsuspecting young woman, and a beast intent on setting its world back in order. Introducing Within, the first installment in an all-new fantasy series.
von Marcus Abshire
When hell breaks loose, heaven needs a bounty hunter. James Thomas kills demons, cavorts with imps and doesn't let Heaven tell him what to do. To pay the bills he works as a bounty hunter, bringing in scum bags who fail to show up at their court dates. It's bad enough that he has to try and keep his quasi apprentice and secretary, Rainah, from sticking her nose in business where it doesn't belong, but it seems that a quiet neighborhood has been primed with demonic shrines whose only purpose is to blow everything to hell and back. James, once again, must figure out who and what is trying to unleash hell on earth while keeping Rainah from falling under the power of a demonic sword and her own inner demons. Sometimes it just doesn't pay to get out of bed in the morning. Perfect for fans of The Dresden Files and the Iron Druid Chronicles. If you enjoy action-packed urban fantasy at its best, and a flawed but determined hero, then you'll love this second book in the Demon Hunter Series.
von Lula Lucent, Luke Maulding
The world already ended. Then two witless gravediggers decided to go and make things worse. After trying and failing, rather miserably, to loot Crypt Dun they've faded into the background shadows to nurse their wounds. At least, not before detonating a hole through the backside of what was supposed to be the most impenetrable burial space in Old City. Enter the Executioners to pick up the pieces. Lethean and Euliae work a strange and dangerous job: exhuming the cursed dead and interring them in secure grounds, namely the Duns. But when they learn that Crypt Dun has been so compromised, their entire organization contracts on itself and must reevaluate careful years of planning. Their goal of propping up the remnants of dying civilization is at risk of total failure. With this ambition now upended, Lethean and his partner are sent to fortify a distant city that has all but fallen off the map. If they can create the foundation of a massive corpse road network, linking the entire province, all control may not be lost. Much can change in the span of a single year, however, and adventuring out into the unknown can be lethal for those not prepared. It becomes increasingly evident that no one can be prepared. Specialists though they are, Lethean and Euliae are both forced to admit that a new generation of Executioners must be trained and taught to fend for themselves. Undersupplied and undermanned, they must shoulder the unending and unenviable task of reburying a world alive with death.