Empfehlungen basierend auf "A Dark and Hungry God Arises"
Based on your reading history, we think you will also enjoy the following books.
von Anthony Ryan
The New York Times bestselling Raven’s Shadow Trilogy was a perfect read for “fans of broadscale epic fantasy along the lines of Robert Jordan’s Wheel of Time series and George R. R. Martin’s Song of Ice and Fire novels.”* Now, Anthony Ryan begins a new saga, The Draconis Memoria...Throughout the vast lands controlled by the Ironship Syndicate, nothing is more prized than the blood of drakes. Harvested from the veins of captive or hunted Reds, Green, Blues and Blacks, it can be distilled into elixirs that give fearsome powers to the rare men and women who have the ability harness them—known as the blood-blessed.But not many know the truth: that the lines of drakes are weakening. If they fail, war with the neighboring Corvantine Empire will follow swiftly. The Syndicate's last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.Claydon Torcreek is a petty thief and an unregistered blood-blessed, who finds himself pressed into service by the protectorate and sent to wild, uncharted territories in search of a creature he believes is little more than legend. Lizanne Lethridge is a formidable spy and assassin, facing gravest danger on an espionage mission deep into the heart of enemy territory. And Corrick Hilemore is the second lieutenant of an ironship, whose pursuit of ruthless brigands leads him to a far greater threat at the edge of the world.As lives and empires clash and intertwine, as the unknown and the known collide, all three must fight to turn the tide of a coming war, or drown in its wake.*Library Journal
von John Gwynne
The Hunger of the Gods continues John Gwynne's acclaimed Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeanceTHE DEAD GODS ARE RISING . . .Lik-Rifa, the dragon god of legend, has been freed from her eternal prison. Now she plots a new age of blood and conquest.As Orka continues the hunt for her missing son, the Bloodsworn sweep south in a desperate race to save one of their own - and Varg takes the first steps on the path of vengeance.Elvar has sworn to fulfil her blood oath and rescue a prisoner from the clutches of Lik-Rifa and her dragonborn followers, but first she must persuade the Battle-Grim to follow her.Yet even the might of the Bloodsworn and Battle-Grim cannot stand alone against a dragon god.Their hope lies within the mad writings of a chained god. A book of forbidden magic with the power to raise the wolf god Ulfrir from the dead . . . and bring about a battle that will shake the foundations of the earth.Praise for The Bloodsworn series:'A masterfully crafted, brutally compelling Norse-inspired epic' Anthony Ryan'Visceral, heart-breaking and unputdownable' Jay Kristoff'A satisfying and riveting read. The well-realised characters move against a backdrop of a world stunning in its immensity' Robin Hobb'A masterclass in storytelling . . . epic, gritty fantasy with an uncompromising amount of heart' FanFiAddict'Quintessential Gwynne honed to perfection . . . The Shadow of the Gods is absolutely stunning, one hell of an epic series opener and a spectacular dose of Viking-flavoured fantasy' The Tattooed Book Geek'Reminds me of all that I love in the fantasy genre. The Shadow of the Gods is an action-packed cinematic read' Fantasy Hive
von RAYMOND E FEIST
A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.
von Terry Goodkind
Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
von Brent Weeks
The incredible return to the New York Times bestselling world of the Night Angel, where master assassin Kylar Stern embarks on a new adventure as the High King Logan Gyre calls on him to save his kingdom and the hope of peace. "Weeks has been showing other fantasy authors how it's done for over fifteen years." -- Peter V. Brett, author of The Desert Prince "Weeks is a giant of the genre." -- Nicholas Eames, author of Kings of the Wyld After the war that cost him so much, Kylar Stern is broken and alone. He's determined not to kill again, but an impending amnesty will pardon the one murderer he can't let walk free. He promises himself this is the last time. One last hit to tie up the loose ends of his old, lost life. But Kylar's best -- and maybe only -- friend, the High King Logan Gyre, needs him. To protect a fragile peace, Logan's new kingdom, and the king's twin sons, he needs Kylar to secure a powerful magical artifact that was unearthed during the war. With rumors that a ka'kari may be found, adversaries both old and new are on the hunt. And if Kylar has learned anything, it's that ancient magics are better left in the hands of those he can trust. If he does the job right, he won't need to kill at all. This isn't an assassination -- it's a heist. But some jobs are too hard for an easy conscience, and some enemies are so powerful the only answer lies in the shadows. "Weeks writes in an inescapably engaging style. Breathlessly high stakes, terrible missteps, and unexpected revelations keep the story humming along at a breakneck pace." -- Andrea Stewart, author of The Bone Shard Daughter For more from Brent Weeks, check out: The Ka'kari Codex The Night Angel Trilogy The Way of Shadows Shadow's Edge Beyond the Shadows The Kylar Chronicles Night Angel Nemesis The Night Angel Trilogy: 10th Anniversary Edition Night Angel: The Complete Trilogy (omnibus) Perfect Shadow: A Night Angel Novella The Way of Shadows: The Graphic Novel Lightbringer The Black Prism The Blinding Knife The Broken Eye The Blood Mirror The Burning White
von Sherrilyn Kenyon
The son of Warcraft and Hate, Cratus spent eternity battling for the ancient gods who birthed him. He was death to any who crossed him. Until the day he laid down his arms and walked into self-imposed exile. Now an ancient enemy has been unleashed and our dreams are his chosen battlefield. The only hope we have is the one god who swears he will never fight again. As a Dream-Hunter, Delphine has spent eternity protecting mankind from the predators who prey on our unconscious state. But now that her allies have been turned, she knows in order to survive, the Dream-Hunters need a new leader. Someone who can train them to fight their new enemies. Cratus is her only hope. But she is a bitter reminder of why he chose to lay down his arms. Time is running out and if she can't win him to her cause, mankind will be slaughtered and the world we know will soon cease to exist.
von David Gemmell
All of Waylander's instincts had screamed at him to spurn the contract from Kaem the cruel, the killer of nations. But he had ignored them. He had made his kill. And even as he went to collect his gold, he knew that he had been betrayed.Now the Dark Brotherhood and the hounds of chaos were hunting him, even as Kaem's armies waged war on the Drenai lands, intent on killing every man, woman, and child. The Drenai soldiers were doomed to ultimate defeat, and chaos would soon reign. Then a strange old man told Waylander that the only way to turn the tide of battle would be for Waylander himself to retrieve the legendary Armor of Bronze from its hiding place deep within a shadow-haunted land. He would be hunted. He was certain to fail. But he must try, the old man commanded--commanded in the name of his son, the king, who had been slain by an assassin... Waylander was the most unlikely of heroes--for he was a traitor, the Slayer who had killed the king...
von David Gemmell
Enter a powerful realm of legend, dark sorcery, and conquest, where the mighty Drenai warrior Druss faces his most deadly opponent . . .Druss the Legend, the dark axman known as the Deathwalker, must join the warrior Talisman on a mission of blood and glory. Only the stolen Eyes of Alchazzar--mystic jewels of power--will save Druss's dying friend, then unite the Nadir tribes against the evil of the Gothir. Druss agrees to help look for the twin gems--hidden for centuries in the shrine of Oshikai, the Demon-bane, the Nadir's greatest hero.It has been prophesied that with the recovery of the stones, there will come the Uniter, a magnificent fighter who will free the Nadir from brutal oppression. But Garen-Tsen, the sadistic power behind the Gothir throne, also seeks the gems. To control them, he will send five thousand men against a handful of savages, Talisman, and the one Drenai warrior.
von David Eddings
As the bestselling THE Mallorean series contnues, Garion is pursuing Zandramas, in the form of a great dragon flying over them, across the known world. With the forces of evil threatening on both sides, Garion still had to get to the Place Which Is No More, as the Seeress of Kell had warned, but they had no idea where that might be....
von Stephen R. Donaldson
“Wounded Land is . . . a deeper, richer world than that presented in the previous volumes. . . . [Stephen R.] Donaldson is extending himself, creating a fuller, more mature world of imagination.”—Seattle Post-Intelligencer Four thousand years have passed since Covenant first freed the Land from the devastating grip of Lord Foul and his minions. The monstrous force of Evil has regained its power, once again warping the very fabric and balance of the Land. Armed with his stunning white gold, wild magic, Covenant must battle not only terrifying external forces but his own capacity for despair and devastation. His quest to save the Land from ultimate ruin is exciting and heroic as ever.